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Thread: Tank Movement?

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    Senior Member ShakaZulu's Avatar
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    Tank Movement?

    so i was looking through the rule book and it got me confused on tank movement, can tanks only move 6 and fast attack moces 12 or can tanks also move 12?

    We who have seen war will never stop seeing it....In the silence of the night, we will always hear the screams....

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    Set Sail and Conquer! Cadaver Junkie's Avatar
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    Quote Originally Posted by Tanith Ghosts View Post
    so i was looking through the rule book and it got me confused on tank movement, can tanks only move 6 and fast attack moces 12 or can tanks also move 12?
    You're looking at page 61 yeah? It should be pretty straight forward.

    Ie tanks can move up to 12, fast vehicles 24, walkers 6. But there is a lot more to it than that! I suggest also looking at the chart on page 63.
    "Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"

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    Senior Member ShakaZulu's Avatar
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    Thanks for the help, so setinels can only move 6 even though there fast attack
    We who have seen war will never stop seeing it....In the silence of the night, we will always hear the screams....

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    Hellhounds are good tanks Dakka,Dakka,Dakka's Avatar
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    yea it sucks the only fast thing ig have for fast attack is the forgeworld salamander(actually a cool vehicle!!)

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    Watcher In The Sky Beardy_Wierdy's Avatar
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    Our fast attack section is definately misnamed.

    The speed of sentinels is represented by their Scout move and ability to deepstrike, and of Hellhounds its....um....yeah, its the fact they are not armoured enough to be Heavy Support, thats about it really.
    The name refers to facial hair, not playing style.

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    Rough riders are the fastest option available to guard players. I've often thought that Sentinels should be fleet of foot but that's highly unlikely to ever happen.

    What do you call a lasgun with a laser sight?

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    Set Sail and Conquer! Cadaver Junkie's Avatar
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    Quote Originally Posted by Fenix1776 View Post
    Rough riders are the fastest option available to guard players. I've often thought that Sentinels should be fleet of foot but that's highly unlikely to ever happen.

    Thats not actually such a bad idea - would kinda make sense in a way, I can imagine those things sprinting along with a fair rate of speed.

    And don't defilers now have that option too? Although they are demonic.
    "Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"

    Also, you should google "garfield minus garfield". Awesome.

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    Senior Member sendaf's Avatar
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    I think sentinels are just fast enough, they are essentialy moving heavy weapons with a lil (maybe less in some casses) protection then a normal guardsman

    The fact that they can reposition themselves and still shoot a lascannon in the same turn (with the same amount of accuracy) makes it very fast for IG standards.

    Do yourself a favor and stare at the chart in the back of the rule book to see how far vehicles move (its so much clearer imo)
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    Member Thorsmitersaw's Avatar
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    Quote Originally Posted by Cadaver Junkie View Post
    Thats not actually such a bad idea - would kinda make sense in a way, I can imagine those things sprinting along with a fair rate of speed.

    And don't defilers now have that option too? Although they are demonic.
    I think that sounds like a splendid idea.

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    Part time Pirate Lord Lucias's Avatar
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    Quote Originally Posted by Tanith Ghosts View Post
    Thanks for the help, so setinels can only move 6 even though there fast attack
    Force organization has nothing to do with it.. Where it says Type:****, thats where you tell what rules they apply to...
    eg. Sentinels = Walkers, Opentopped
    Chimera = Tank
    LandSpeeder = Skimmer, Fast
    Salamander = Tank, Fast

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