Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I know from reading the threads, the general remarks on orbital bombardment is something to the gist of, "I don't use it, but let me know how it works out." Just tried using a Lance Strike in a 1500pt game vs IG. All i can say is i'm very pleased, and certainly plan on using it again.
1st game was Cleanse, and having a moderate sized piece of terrain in each quarter gave me a good start. I imagine terrain deployment takes on a whole new meaning when an OS is part of one's army list. Luckily, it arrived on turn two, and promptly vaporized a Basilisk. It went on to take out a few heavy weapons crews with lascannons. Safe to say it made it's points back.
Second game was Take and Hold, where it did not necessarily make it's points back but certainly messed with my opponent's (and friend's) head enough to take his concentration off the rest of the board.
Both games i used the OS with an Eversor and two DCA's. I feel the combination of threats infiltrating and bombarding did well to box my opponent in. In the future, i will probably go Callidus assassin, purely for the "word in your ear rule". The ability to move a threatening tank/ MC/ or heavy weapon crew closer to the impending bombardment seems like good synergy... and even more ways to get inside an opponents head, forcing mistakes.
My next experiment wil be taking a melta-strike (for the extra 10 points) and deep-striking termies in the same location. as the melta still allows a save for the termies, and may even scatter into an assault, it seems like a beautiful combo.
I'm interested to hear other's thoughts on orbital strikes in general.
As an aside, i rarely if ever use more than two heavies on the FOC, so this is not as much of an issue for me. Thanks
Congratulations on your success with Orbital Bombardment, sounds like it worked perfectly.
I wish I could say the same as well, but all in the seven times I've used it, it's had a tendency of scattering onto my own troops. Losses weren't bad, as everyone was in cover, but morale was greatly hurt. If it wasn't killing my own troops, it was just landing off the edge of the table. The majority of times it hardly had any impact on my opponent's deployment and movement.
Needless to say, my experience with orbital bombardment has been horrible, but I'm glad to hear someone's making good use of them. I'm considering taking them back out for a spin, for old time's sake.
I wish I could take them in tandem with basilisks though. For some odd reason, the combination of orbital and artillery bombardment sounds sooo attractive.
In my experience Orbital Strike/Bombardment is a hit or miss type of weapon.
First you have to select the right piece of terrian that "hopefully" the enemy will be around.
Second the scatter dice has to roll in your favor.
It is a great weapon if it works but when it falls to hit enemy models it is a waste of points. Happy hunting with it and pray it doesn't hit your own guys.
I haven't use the OS much outside of CoD games. Sometimes it hits, sometimes not. [shrug] It's never really the point. I figure it's just a psychological weapon at best, and any kills of any kind are bonus. The question is usually whether I can afford the 80 pts out of my list for a psychological toy like that. Usually ... no. But sometimes, definitely! I do like them.
That said, the only strike I ever take is the melta torpedo. Sounds like you had extraordinary luck with the lance strike! But that kind of vehicular damage is rare. The only way that can work is if the central template hole hits the vehicle square on. Even then, if a melta torpedo had done the same, the odds are squarely in the melta's favor. And on a glancing hit, only the melta has the ability to glance or penetrate armour, thanks to it's 2d6 penetration roll.
And it's still a great anti-infantry weapon, too! (High-strength/low-AP)
It's for this reason that, in a general list, I see no reason to ever take an OS that isn't the melta. The lance just doesn't stack up. If you know you're fighting Orks or Tyranids, well, OK then, lance it is! But if you don't know, always take the melta.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I always use a strike in lower point games but not so much is 1750+ just because at that level I cant spend a heavy slot on it. Biggest thing I have noticed is since you dont have to start it over an enemy unit it is best to start it inbetween targets since you cant get a direct hit with it anyways this way you stand a greater chance of scattered onto the unit. Or as I like to call it indirect targetting for indirect fire.
- You must set fire to water or you will be extinguished.
This thread has inspired me to use one I think, And as number6 pointed out, I see no reason to go with anything other then the melta-strike unless facing a horde army, in that case a Lance Strike might be a good idea.
Typically I emplore 2 assault cannon holding Dreadnoughts in a 1000pt game. I usually play lower point games. However due to the new rules coming out (if they are real or not) I am revising my army and boosting it to 2000pts. In this army the anti tank will be 2 seraphin squads and a Canoness (possible the girl next in line, as I am sure the extra xxpts can be spent else ware).
Anyways, In my 2000pt list, I will have a Callidus assassin, as with my Dreadnoughts, I have found them to be most useful With eliminating the best armour of the oponent right off the bat (even though I still loose ) lol.
But I think I can find 80 points (be it hard though) to use this.
6 DCAs, 1 Callidus and a Melta Strike at 2000 points is enough psychological to mess with anyones head. After that, I will have 2 Seraphim squads, and then all Grey Knights and ISTS. (Yes I realize my main force will now be WH with allied DH) but anyways!
I just like playing for fun, and Assassins are fun, so I think the Strikes will be fun too! Yay!
Happy to have kindled some interest in the OS. Today, i'll be acting extra devious with a friend of mine who will be playing Blood Angels. The mission is Take and Hold. I plan to put a fairly large piece of terrain in the center, mark that as my Melta Torpedo site, then DS two squads of 4 GKT's there. The 2+ save vs the AP3 of Melata Torpedo's should work nicely for holding the center objective.
I'm excited enough about this, i've purchased a Battlefleet Gothic ship to sit on a VERY tall base over terrain once the OS comes in. More psychological warfare, but hey, we're the inquisition!
This may sound like a stupid question, but I don't actually play DH but I'm allying with one in an upcoming Apocalypse game...
Can you use A Word In Your Ear to move a vehicle into the terrain piece you're about to Torpedo in hopes it gets immobilized and subsequently vaporized (assuming of course, it's within 6" of the terrain piece to start with)?
We all carry on,
When our brothers in arms are gone.
So raise your glass high
For tomorrow we die,
And return from the ashes you call.
I've taken Orbital Strike a number of times in my GK army, including to a couple of tournaments. It's hard to say whether it's points well spent, but it definitely makes games more fun and interesting, which is justification enough in my opinion. The only real problem is that it's filling a valuable Heavy Support slot, which will often mean either lowering your army's effectiveness or facing the wrath of those people who instinctively hate armies with max HS choices (however justified it may be given the peculiarities of a GK list).
I generally take the Melta Torpedo since vehicle-killing is the primary weakness of a GK army, and it will still nail most non-vehicle units. It's got more versatility than the Lance Strike, especially in a tournament setting (unless everyone's playing horde armies or Deathwing).
The OS is unpredictable and unreliable, so you should never pin a strategy on it, however the random element works as a double-edged sword since it can be a useful psychological weapon against your opponent.
Picking an appropriate terrain piece is key...especially if your opponent deploys as far as possible from the "obvious" choice, only to find you didn't take it and your strike is in the middle of their force ...but I generally try to put it somewhere that will hamper the enemy but not my own forces.
Often the obvious choice is exactly where you should put it, especially on a table with few terrain pieces. Consider your opponent's likely deployment strategy: Opponent has Basilisks...what's he going to hide them behind? Opponent has Devastators...where's he going to dig them in? Opponent's bugs are going to be coming to you...what do they have to pass through to get there? Opponent has an objective you probably can't reach...why not deny it to them?
Also consider: Is your opponent is likely to deploy units within scatter distance of your chosen target (e.g. in other nearby terrain)? Plus don't forget your opponent will usually get cover saves, so even if it hits that bunker of marines it may not do what you hoped!
If you're taking an OS, learn to pay a little more attention to the table layout than normal...if you get to choose deployment zones, factor in where you could target your OS.
Even if it doesn't kill anything all game, or only one or two paltry infantry models (which is often the case, in my experience), it can easily pay for itself indirectly by denying useful terrain, scaring your opponent into deploying or moving into less effective positions.
If you're lucky, it can do significant damage, potentially swinging the balance of power in a game. I can tell you it's always satisfying to vapourise a squad, flatten a transport, or turn a Chaos Vindicator into slag. I think my greatest success was a very lucky 12" scatter that took out my opponent's large Death Company. As it happens I didn't win that game, but I still felt like a winner !
Commanding Grey Knights since 2003.
See my army: The Order of the Triune Crusade