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This is for larger battles and as an anti terminator type unit.
2 Plasma Pistols
2 Melta Guns
One upgraded to a Sanguinary Priest
2 models (pistols carriers) power weapons
It's a 225 point squad, but should be able to jump in and shoot down termy types
and engage them in assault to mop up.
If battle is large enough and points allow
Lead by Dante
i think you can only see it's effectiveness if you put in your whole army list or if you have a mock-up army that you intend to be going against. Coz it'sobvious if you fashion a squad to be targeted at another specific enemy, you're bound to have victory in theory. but and logical army would not have their termies unguarded, no matter how tough them termie's hard shells are.
But for the way i see your honour guards, they're pretty much aimed at fast attacks which means it is very much a hit and run tactic considering that the termies are rather slow. IF it was a one-on-one, squad to squad battle, your squad will pretty much bag the victory. =)
problem with the honor guard is that there is very little they can do, that a regular veteran sqaud can't do (no sanguary priest) but for less points you can get a vet assault squad with 8 guys and plasma pistols, power weapons etc. Except when they get shot at, you won't lose 40+points. Everything in that honor guard costs more and will very likely be shot to pieces before it gets to fight/shoot. Unless you play with tons and tons and tons of terrain.
hmmm... i guess that's the beauty of 40k, isn't it? there can never be an ideal list to what you put in the army. Each game is subject to vary depending on enemy type, situation, mission objectives, terain deployment, etc.
with your current HQ squad, the termies will have a hard time catching up with your high initiative attacks. in other words, they probably would have a few down before the counterattack (unless you roll really bad). as an anti-termie squad, it'll do quite well. bear in mind though, i've said this, and i'll say it again, your opponent will definitely have some back-up troops if you get too near them.
So, the idea is to get as many hits in your first turn you assault them as possible. The more assault attacks you have, the higher your chances are on bring them down fast. You may want to consider having furious charge (or do you already have it?)
well, this is quite a standard assault tactic in 40k and it has proven its worth. but you won't really know it's workability until you play it for real.... =)
at least, this is my 2 cents.... =) *ka-ching, ka-ching*
Yes, I know there is a spelling error on my username.... it's MARTYRS instead or MATYRS.... =_='''
To be perfectly honest, my Death Company is able to demolish Terminators without a real problem. No expensive squads for me
I personally limit the points I will spend on a model with only one wound and a plasma pistol. If his weapon kills him, then not only have you lost the plasma, but you also lose the other upgrade. For example, I give my Veteran Sgts a powerfist and I would NOT EVEN CONSIDER giving them plasma pistols. The power fist is so ridiculously expensive, if his own weapon killed him I would be pretty annoyed.
Once a Marine, always a Marine.
Tbh thats just a mega point sink, and your gona have to get damn close to get any use out out of them, assault terms yeah i can see a use but against a normal squad its game over, they out range you on the move and outgun you, unless you play the terrain very well your gona get shot to bits.
What you are doing is attacking with a LOT of threatening units. Your opponent will only be able to obliterate a few of those, while the rest hit the lines intact and rip him to shreds. Without the threat of your honor guard, your vet assault squad will take more fire...see what I mean? Whichever one your opponent ignores will make him very sorry when it gets to his lines.
Once a Marine, always a Marine.