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I played my first couple battles with my Vostroyans last night, vs. Daemonhunters and then Eldar.
It went pretty well (won one, lost one), but something that I noticed was that when I have heavy weapons attached to each of my infantry squads in each platoon, the guardsmen end up sitting in the same place the whole game and hardly moving, provided they have adequate line of sight (which was the case).
I dislike this, because it's not that fun to play, and I know it's not that fun to play against either...
So, my question is, where do you think heavy weapons work best? Should I go with an Anti-Tank Support Squad in my Command Squad, and have at least three mobile groups of guardsmen?
Also, 5th edition's new rules on not shooting through any friendly or enemy units will be annoying.
Gloria Imperator, The Firstborn Stand!
- 2000pts Inquisition, 2000pts Vostroyans, 3000pts Vampire Counts, 1400pts Daemons, [WIP] 2500pts Death Guard
The support squads offered by the HQ option are pretty useful. A three lascannon anti tank team with sharpshooters is pretty effective if you can keep them in cover away from assault. Heavy bolters for infantry and autocannons for transports are great too and I tend use these three weapons in this way. Sentinels make for effective mobile heavy weapons as well. They may die in stiff breeze but if used in more of scouting/sniping manner they are quite useful; lascannon plus hunter seeker can mean dead tanks.
For mobility Armored Fist squads or Grenadiers in Chimeras are great to use but can be prone to dieing quick without support.
In general guard are a static force but a mechanized list can be used in a mobile way. Maybe a few Imperial flyers are something you might like.
As for 5th remember that you can set them up on hills, buildings and whatnot to allow them to fire over the heads of friendly units. LoS is gonna be key in this edition. Also with new scout rules Sentinels will be bale to come in on side board edges (I think) and can be used for harassment.
Okay, taking the piss aside, when I use heavy weapons (which is rare) I tend to put them in the support squads, and in one of my two platoons, leaving me one platoon for objective taking, and the command and other infantry platoons to support them. Unless I just want to gunline one up for the hell of it.
Mobilitywise, things in chimeras do quite well, but as has been said they are not overly surviveable unless the enemy's anti-tank firepower has been neutralised. If you focus on nailing his A-T in the first few turns you can then have them roaming the battlefield picking on lone units and thefting objectives.
Or play a drop-troops army, having the whole battlefield as your deployment zone is as mobile as it gets
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
pretty much anywhere is good for heavy weapons its all down to play style really.
You have expressed a wish to not play gunline with them in your squads so, heavy weapons support squads seem teh way to go. Do remember that guardsmen dont have a great deal of firepower and when in close to the enemy dont do hugely well (unless they are vets of course). A good way of using them is in a mix like suggested above.
Soem in support squads and then you can use remnants squads and grenadiers and vets and various units like that to get your mobile elements in. look at drop troop and mechanised lists for more ideas.
Hope that helps
- Concentrate heavy weapons in support squads, maybe with heavy weapon platoon doctrine.
- Keep heavy weapons in your platoons and use infiltrating stormtroopers, veterans, iron fist squad for mobility.
- One mobile infantry platoon with light infantry or airmobile doctrine, plus 1-2 platoons with heavy weapons.