Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Disclaimer: There may not actually be any cake.
I would still appreciate any opinions, crritique or critical savaging you folks might care to offer regarding my new Chapter of the Emperor's Finest:
The Fomorians Chapter was founded in an unknown era of strife, and little is known about the provenance of their geneseed. Largely pure, there is an anomaly in their genetic makeup concerning the catalepsian node. It is unknown if this is the result of gradual mutation over time, or Biologis meddling at some point in their history.
Whatever the reason, the Fomorians are capable of going without sleep, seemingly indefinitely. Instead, to give their enhanced bodies the chance to rest and heal, they are capable of entering a self-induced trance, from which they can be awake and combat ready in an instant. However, in this waking sleep, the marines are often subjected to strange dreams and visions. Much given to the study of omens and portents, the Fomorians read a lot into the contents of these visions.
Chief amongst the interpreters of visions are the Gwyddon, or Chapter Librarians. There is an unusually high degree of psychic sensitivity amongst the Fomorians, and those who have the strength of will and focus of ability to be trained as Librarians are highly respected. Many potential Librarians are taken for training, but few survive the process, and none will talk of the horrors they have witnessed, nor the dark knowledge they have become privy to.
The Librarians are said to be able to see a manís future, and so before each battle, they move amongst the marines, glimpsing something of what may lie ahead for each individual. Sometimes, a Librarian will receive a vision of great power and clarity, and this experience is often overwhelming for both the Gwyddon and the marine concerned. The Librarian will have foreseen a glorious death in battle for that marine, a heroís death, and that will make him eligible to join the Long Watch.
The Long Watch is in place of a traditional veteranís company. Marines that have a glorious death in the service of the Emperor ahead of them are offered the chance to join and, though it is a certain death sentence, none refuse. The Long Watch are respected as great heroes of the Chapter, not for their deeds to date, but for the deeds they have yet to perform, as foreseen by the librarians. As these deeds are ahead of them, the youngest aspirant is as likely to be a member as the most grizzled veteran, and all are welcomed as brothers.
The majority of the Chapterís marines are formed into companies, but they do not adhere strictly to the Codex Astartes. The first company is the Long Watch, the second company is a dedicated assault company and the tenth is formed of scouts. The rest are battle companies, properly called Great Clans. Upon completing their training and passing the tasks required of them to be a fully-fledged marine, each aspirant is assigned to an existing squad, which could be tactical, assault or devastator, depending on the proclivities and talents of the aspirant in question. Each squad contains marines of varying age and experience, so young marines have the chance to learn from their older and wiser peers, and youthful fire is tempered by wiser heads. Each squad is considered a family, and will stay together always, with young marines taking the place of battlefield casualties. There is often a rivalry between squads, but open hostility is rare. Clan loyalties from their previous life are no more, and loyalty within the Chapter is primarily to your squad, then your Great Clan, then to the Chapter Master. Ritual scarification and the scrimshawing of the bones of fallen comrades are common.
Young marines receive their black carapace and power armour directly upon being accepted into the chapter. They do not serve time as scouts. Instead, the scouts of the chapter are marines who are temperamentally unsuited to working well with others. Grizzled loners, they can operate alone behind enemy lines for years at a time, preparing the way for an assault by the Chapter proper.
Common combat doctrine sees scouts infiltrating enemy positions, followed by a lightning assault by the fearsome assault squads. Tactical marines, delivered by drop pod, follow up and occupy enemy positions that have been overrun. The Fomorians overwhelmingly prefer to fight on foot, preferring to rely on the support of their brother marines.
In the thickest of the fighting, The Long Watch will be deployed, throwing themselves into the fiercest fighting with zeal, a song of death upon their lips. Often, they will be lead by Chapter Master Math himself. Math bears the marks of the Long Watch, but of the fate that awaits him, neither he nor the Chapterís Librarians will speak.
The home world of the Fomorians is Byd Annwn, claimed millennia past by right of conquest. A world shattered long ago by cataclysmic conflict, it is now a place of permanent shadow, black swirling clouds looming ominously overhead as a result of freak weather systems brought into being in ages past. Scratching a living from the storm-wracked land are the proud warrior tribes of Annwn. They fight, raid and hunt continuously, each tribe vying for supremacy.
The Fomorians spurn the planetís surface, and instead have built their fortress-monastery on the planetís solitary moon, Hen Arawn. As the huge moon completes its erratic orbit, the area of the planetís surface that it passes over is wracked by tremendous geological upheaval. Great waves crash and thunder, and the very ground bucks and heaves underfoot. Down on the planet, the coming of the moon is a time of great excitement. It is the only time when the light of the moon penetrates the pervading gloom, providing a brief glimpse of the panoply of stars above the planetís turbulent atmosphere: the Realm of The Sky God. It is said that the moon stirs the blood, driving men to great courage, and sometimes to madness.
Animals, driven to lunacy, become wild and unpredictable as the moon draws near, and there are followers of Arawn, too, men who have lost their minds to the brightness of the moon and slavishly follow its path through the sky, furthering the mayhem that it brings. It is a dangerous time, indeed, but the warriors of Byd Annwn fight bravely and without fear, for when the moon comes, so do the Storm Giants.
Tales are told that when the moon is high overhead, great armoured giants appear and watch over the battlefields. They are the warriors of the Sky God, and from time to time they deign to take an interest in the affairs of mortals. Those warriors who fight beneath the gaze of the Storm Giants fight with fierce abandon, for they know that only the bravest and most skilled can be chosen by the Giants to fight alongside them for the glory of the Sky God.
On occasion, a young warrior, often bearing the most grievous of wounds, will be selected from a battlefield and borne away by the grim, silent figure of a Storm Giant. None dares bar their way, none could stop them if they wished to. Those left behind shall never know the fate of the chosen warriors, but for the selected few, their wounds will be tended, and they will be initiated into the Fomorians. The strongest and the most determined will be changed beyond all recognition from shaggy tribesman into towering superhuman. They will be trained in the use of the most holy bolter and chainsword. They will be the strong right hand of the emperor. They will fight across the stars, and live until they meet their death in glorious battle against the Emperorís foes. For a warrior born, there can be no finer fate.
Very interesting I like it very much. Are you using Space Wolf rules for your army, then? The organization fluff seems very similar.
Well done, though!
Funnily enough, I've considered Space Wolf, Blood Angel and Black Templar rules, before discarding all of them, fickle soul that I am.
The traits system is working for me, but who knows what the future holds for that...
I like your fluff a lot, although I have to differentiate a bit. I like the part on the librarians, but at the point with the scouts it gets a little mushy in my eyes as the unique blend somehow gets watered down and you get the feeling that they start to resemble other marines again.
I like the focus on librarians.
I like the idea of the Long Watch.
I suggest you stay focused on those and model them to create your unique army.
When I was reading the part with the librarians, I thought about creating a homebrew rule that your opponent has to reroll any successful hits (or something similar). Since your marines are skilled at seeing the future, it makes sense they can see an upcoming blow and prepare to avoid it which could be expressed by rerolling hit dices. Of course you would have to somehow balance this rule and you won't be going to tournaments with it, but I would definitely play against your marines in a friendly game. For example, if you gave this special rule to your Long Watch, you would have an interesting unit both game- and fluff-wise.
Please send the cake in a selfcooling box to Switzerland.
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company
As someone who knows a bit about Welsh/Irish mythology, I stand amazed. You've done an excellent job translating it to 40K fluff. I particularly like the bit about the Chapter Master himself being a member of the Long Watch, that's very cool. May I suggest "Cathbad" and/or "Taliesin" for some Librarian names.
Now that I have the compliments out of the way, I can start nitpicking Don't worry though, I have only three minor points.
Chapter origins: you could go two ways, I think, when explaining which of the original nine Legions this chapter is descended from. They sound more than a bit Space Wolfey, but since the Librarians are so prominent and powerful the chapter could also have originated from the Blood Ravens (I know the Blood Ravens weren't one of the nine, but humor me). Whatever origins you eventually decide on, I think it's important to decide, 'cause without the geneseed-markers of a previous chapter the Fomorians wouldn't have been founded in the first place.
Mutation: if the Fomorians can go without sleep indefinitely, then why do they need the vision trance at all? You might want to explain this a little further. Perhaps one of the Chapter's heroes of yore, a librarian or brother-captain or someone, discovered the trance by mistake and told everyone else about it.
Recruitment: You said the tenth company is comprised of Scouts. However, you later say that they receive their black carapace and armor without serving time as Scouts. How exactly does the recruitment process work?
Great job! I look forward to seeing army pictures! *reps*
Parcival: the cake is a lie
Edit: my mistake, you do explain your chapter origins. Unknown is a perfectly viable choice. My apologies!
Last edited by Dawnrunner; May 3rd, 2008 at 23:26.
The Emperor set a fire in their hearts that they might burn the iniquitous and the impure from his sight. And the light of that flame shall be as a beacon to the faithful, a light that shines in the darkest places.
Thanks for all the replies, really appreciated. Free cake for everyone!
Except Phoenix, for doubting the cake.
You have a really good point that undue messing with the Chapter organisation dilutes the Big Idea. I'll ponder on that.
Ah, so you noticed my 'subtle' nods to Welsh mythology, eh? Some great inspiration to be had there, sure enough.
As for the provenance of the geneseed, I was considering the Imperial Fists. The Fists don't have a functioning sus-an membrane, if memory serves, so maybe the Fomorians' ability to go without sleep is the result of Biologis tampering to fix that, Or something. Just a musing. I like to muse...
You guys need to read more Index Astartes. While the chapter organization is vaguely space wolfish the Geneseed markers are all Imperial Fists. Ritual scarring, "scrimshawing" bones, deformed catalapsean node, prefer to fight as infantry, extreme devotion, etc...the only things that really don't add up are the psychic sensitivity and the apparent presence of the phase 17 "Betcher's Gland" implants. Even the old celtic naming system is in twine with IF fluff.
EDIT: Ok, I didn't actually read all the way to Spoik's last post before posting, it seems the cat was already out of the bag, my bad.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
Aw, phooey *pouts*
Seriously, I like the librarian-based army. You know, if you find you want more libbies on the battlefield beyond the two HQ choices, you could always use techmarines modeled as librarians. Heck, give 'em scratch-built full servo harnesses and call 'em "combat librarians" or something. Pointswise, that could get expensive, but it would be uber-kewl, very fluffy, and a good-looking army when it's done.