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I want to know if Death Wing armies are effective at all. I've been considering one for a while and would like everyones opinion on them.
Some may disagree with me, but I find Deathwing to be a useful build.
The days of nothing but terminators have been somewhat lessened by the reduction in assault cannon spam, but they can work if you know what you are doing.
Deathwing excel at range. 18-24 inches is where they perform best (in my opinion). Though they are capable in assault, they will do better pumping hot lead into your opponent.
The first turn deep strike should not be underestimated, though you have to be judicious about placement. You need to have a clear fire lane to your target, but not so that they have unobstructed fire to you. This is an art form, and it suits them much better than simply foot-slogging across the board.
I rarely field assault terminators unless they will be in a land raider. Occasionally I mix them up when deep striking, but only when it forces the opponents to choose between two evils. A lone assault squad deep-striking will rarely close with the enemy, let alone earn their points back. But if you can get them behind cover, they can be a worthwile choice. But in my opinion (again, humble it may be) assault terminators usually don't mesh well in an all deathwing force, unless you are going to be transport heavy.
Heavy Weapons in a deathwing squad is a point of some contention, and each seem to have valid points
Assault Cannon- It has rending, no one disputes the utility of this, but I find it difficult to plan a force around a random happenstance. People will mathhammer about the statistical probablitites of rending until they are blue in the face. I have gone an entire game with not one rending shot. So probablities are just that probable. Now, removing that from the equation, we have a weapon with a decent strenght, a terrific rate of fire, a respectable AP, and a range comparable with that of the storm bolter. This makes it a very utilitarian weapon, and even without rending, it would be a popular choice.
Cyclone Missile Launcher- You don't give up your storm bolter, so you'll have at least ten bolter rounds heading towards your opponent, plus the heavy suprise of a missile. This is in my opinion, the only 'heavy' weapon in a deathwing force. The high strength and good AP make it a decent choice, but its range is a blessing and a curse. You can reach out and touch someone, but your storm bolters are useless. Up close and personal with frags can do wonders against lightly armored opponents, and using the Krak missiles against targets that you won't be able to catch is a viable alternative.
Heavy Flamer- When this works, it works really really well. I've toasted Dire Avengers, Genestealers, Storm Troopers and other 'elite' troops in opponent armies. Turning them into so many smouldering cinders. However, if you misjudge placement, or have to try to catch someone who may be running, it is not so hot. Plus if/when you are out of flamer range you have a guy who isn't contributing anything. This works best on a deep striking unit that will be in a shock trooper role. Normally, I'm not a fan of mixing shooting and assault, but a squad of assault terminators with a heavy flamer is not absolute failure. Anything you are close enough to torch is likely to be close enough to assault. Though you will likely be left open in your opponent's shooting phase (Either because your flamer killed the only bodies in assault range, or your assault termies finished off the opponent.)
I do recommend a Deathwing army, when you win, you win big. When you lose, you lose big. But whatever you do, you look good doing it.
* "I'm Significant!" -screamed the dust speck
* "Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background."
Wow thanks for the great reply, I will definatly be making a death wing army now, just have to decide what i want in it.
Problem with deathwing is they are a very "all or nothing" list - some armies (even balanced lists) will eat them for breakfast (example, dark eldar) while others won't be able to do enough damage to stop the terminators (example, necrons).
So in conjunction with what forsaken said I suspect you will typically have a very erratic win/loss ratio.
That is just dandy with me, as i'm only in it for the fluff, and they look awesome.
forsaken pretty much nailed all the major points. It is a rather finess list, but if you are not hardcore about winning every game, then you should enjoy it.
I have not yet tried a pure DW army yet, and am hesitant to try deep striking the whole thing. I have bad luck. But I'm running mine with some bikes, and it makes for a nice combo, with fast moving teleport homers.
Less models to paint too, then more armies.
I had considered a Deathwing army and was about to start a new chapter's 1st Company, but decided not. The competitive side of me won over.
I still think it would be a great army to play! I may still go the all or nothing approach, but plan on a Deathwing/Ravenwing combo to start.
I started my Deathwing and its working out rather well. I won my first game against eldar, had a draw with tau, then won again to a diffrent eldar army. Im very pleased with how its working out.
That's great. My wife plays Eldar, and she beats me a lot of the time. But after a few games with my death raven army, I started beating her most of the time. It seems eldar have a hard time killing termies, and watching Eldar in combat with bikes is funny as heck. Wounding on 6s is just pathetic, and even my single power sword SGT hung tough and killled off 4 banshees.
JOIN MY SQUAD IN THE SONS OF THE LIBRARIUM THREAD, I NEED TACTICAL MARINES! I PLAN TO CONVERT UP A SQUAD TO "COUNT AS" LoTD IN MY SMarine ARMY