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I'm looking at different combinations for army lists. My army is pretty balanced all in all, which isn't bad but I like to try stuff out.
For some reason I like conscripts, crap troops and lot's to paint, I don't know why I like them but I just do. I have also been looking more at Ogryns, I didn't originally want Abs in my army but these chaps seem underated.
With this list I'm looking at more infantry heavy but with some decent spoonge units and cc hiters. Perhaps a stripped down infantry platoon, counter assault command, two squads and max out on Conscripts with Ogryn's as elites, maybe drop my HV unit. Have HW platoons for HS rather than tanks.
Good idea? Bad idea?
Bad idea. Ogryns can only do so much, and conscripts arent all that useful in several large platoons, one large platoon for tieing up troops or deploying as a line is fair enough, but that's where the line is drawn. If ogryns are up against carnifexes or Terminators, they're gone, and their multiple wounds dont count for squat.
Pretty much. It reduces their wounds to nothing, and they are not even tough, if they were 1 toughness more, than space marines can't instant kill them with powerfists, which would make them incredibly more durable. They need a T raise. Hopefully in the new 'dex.
Ah well just a thought.
Ogryns CAN be effective, just not on they're own - just like everything else in an IG army. Use them in support of something else. They do have a strong potential to smash things around in hth - wounding marines on 2's isn't to be sneazed at.
Yes, there are strong reasons the others advised against it, but don't count them out. I'm kinda considering using them myself.
As for conscripts, they can be truly awesome - just dont run TOO many of them.
With a lasgun in their hands, they are just as effective point for point as a normal guardsman when it comes to shooting, but in everything else they are more effective - more warm bodies on the field!
As for special and heavy weapons, it depends on how you run your army. Their options are more expensive than standard, and their BS is lower and thus less effective, so maybe consider using flamers where you dont have to roll to hit. And perhaps run a standard infantry squad in front of them as a sacrifical screen! (Yeah, it seems reverse logic, but it has worked for me in the past).
I've also considered a 50 man conscript squad with 5 heavy bolters just sitting in your back line - with an officer and a standard nearby, your opponent will probably have to kill 45 meatshields before he can silence those guns. Then there's the lasguns being fired by those 45 meatshields in question. Its an expensive option, and again it wont work by itself (again with the support!), but it at least seems fun.
Yeah. Go with what seems fun mate
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
I usually run 20 conscripts anyway with 2 flamers, I just keep them close enough to my platoon command for leadership and I sometimes will use both together for counter assault.
It was just something I wanted to play around with, it's a bit unusual, in fact I don't think I have ever seen Ogryns played, my GW store is stacked up with model kits nobody buys. Could be a nice modelling project buy some of the (usually unused) Ogre Kingdoms range mix and match.
What about all three elite slots at ten Ogryn's each......now there is a crazy (and expensive) idea.....
It's kind of sad that we don't see Ogryns very often. Powerfists are a major liability, yes, but aside from that they really perform well...for example, they're relatively immune to rending and can take down AV10-11 without much trouble. If only the models weren't so expensive, I'd have a squad already. Three squads, however, is probably overkill. Better one or two with high bodycounts.
Infantry heavy Guard is definitely viable, so are conscripts.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
the one thing you could try is using a full platoon of 20-40Conscripts with a Independent Commissar, then use Close order drill, that makes great for tieing up several units plus combined with a few flamers in there, they become a great force to be reckoned with. Remember quantity not quality. I haven't played an actual friendly pick up game with that idea just toyed with it with a friend trying out different tactics on a boring afternoon.
Using the commissar you will free up your Platoon CP then with Close order drill its a free upgrade too an already super cheap unit.
Last edited by nordland23; May 10th, 2008 at 21:37.
I find a well placed squad of 6 Ogryns loaded in a chimera work really well against Orks. Get the charge or use them for counter charge to clean up tough Ork Squads. I haven't tried Conscripts as of yet, they seem very efficient points wise, just not really efficient on painting/modeling time.
What do you call a lasgun with a laser sight?