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I have only met a couple of Imperial Guard Players but we all seem to be going through the same phases. So comment if you feel the same.
First Phase: When you first get into IG (Yeah, we're good!)
-3 Leman Russ Tanks/Bassies
-Plasma+HW in every squad.
-Carapace and sharpshooters.
-3 plasma vet with deepstrike.
-Demo charge special weapon team with deepstrike.
-Tanks shot to bits because we deploy them too "openly"
-Not enough firepower to stop anything running in our direction.
-Expensive doctrines only reduce our numbers and guns.
-deepstrike stuff dies usually not killing enough to justify.
-close combat stuff got within charge distance and the game was over.
1. Close combat means death for IG.
2. Hatred for close combat units.
Second Phase: Fear of close combat (I must beat them in CC)
-Super decked out command squad, powerfist, pysker with force weapon
-Snipers for pinning
-Chimeras to comfort oneself that they are invulnerable to close combat
-WS +1 upgrades for everything
-Over confident of our close combat abilities.
-Charged at enemies.
-Tried charging enemy force commanders and carnefaxes with force weapon pysker.
-Still not enough firepower
-Sentinels and Chimera too vulnerable to AT fire, all dies by turn 3.
1. IG can't fight in close combat.
2. We need more guns.
Third Phase: Gun Powder Age (Disturbed by 90% casulties)
-Enough firepower to pound mount everest to dust.
-Maximised line of fire.
-Deploys to be able to fire everything, not to aviod enemy.
-Uses fire support squads.
-Minimise troops to max the number of heavy weapons.
-Blows any shooty army to bits, no one can beat our firepower.
-Fast assualt armies still get into our lines and we still lose.
-Experienced opponents will deny LOS and will kill all the expensive fire support squads and other vulnerable stuff using manuveur and close combat.
-If we need to capture objectives, we don't have anything fast enough and tough enough.
1. We need cannon fodder to capture objectives, distract fast movers and distrupt assualts.
2. LOS management is essential to protect your expensive stuff.
3. We buy time with bodies. Don't be afraid to feed your enemy with your infantry squads, remnants and conscripts. They are cheap for a reason.
4. No armour is good.
Fourth Phase: Lost Enough Games To Not Care About Losing (If I lose, it is expected, if I win, I'm surprised.)
-As many as 8 Scoring units
-17 Heavy Weapons
-over 100 guardsmen in 1000 pts game
-Units will be divided into groups. Cannon fodder, Fire Support, Counter-Attack.
-Tend to draw against experienced players and totally wipe inexperienced players.
-Whole army acts like a big team.
-Casualties around 60%.
1. It is a game. Play for fun. Don't be a sore loser.
2. You losing is more fun for both players.
3. Let new guys win to encourage them.
4. Better painted models do better in games.
Fifth Phase: Handicap Armylist for Theme (I play for the hobby and conversion)
-Armylist doesn't make sense in gameplay.
-Every unit somehow makes "fluff" sense.
-Does crazy things playing in character.
-Loses almost 100% of the time and still loving it.
I'm currently at the forth phase. I hope I can move on to the fifth one soon...
"Hard pounding, gentlemen: but we shall see who can pound the longest."
Arthur Wellesley, Duke of Wellington
I am currently experiencing a happy blend of Phase 2 Army List and Phase 4 Mindset.
I play against Space Wolves and Khorne Berserkers a lot.
I am hell bent on winning one CC encounter with them.
Please Emperor, just one CC victory.
Rough Riders and Ogryn attack!!!!!!!!
I'm lucky to say I jumped straight into phases 4 and 5 - my first real army for 40K was my Skitarii.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Hmmm, I've seen myself go through phases 1 and 2 most definitely, but after there you lose me.
I've never tried a SAFH with almost nothing but Heavy Weapon Support teams as per phase 3, and at the same time I've really rarely ever run an all infantry army as per phase 4, I'm far too much of a treadhead for that. Although an all Infantry army is certainly more efficient I play with an army I like, and yet at the same time I don't fit into phase 5. I've never really bothered strongly about the fluff for my IG army nor do I do crazy things and lose almost all the time.
For me, the day my army grew up and turned its win/loss ratio into a positive was the day I started phasing out Rockets in favour of Lascannons and Grenade Launchers in favour of Plasmaguns.
Last edited by Triumph Of Man; May 20th, 2008 at 08:07.
... only triumph could turn pooing his pants into a good thing..
Phase One: Purchases 6 Leman Russ and is building them (needs sticky tack and as such cannot paint them yet and becoming irritated), also planning on purchasing 6 More Leman Russ, 3 Basilisks, A few Variant LR turrets, and a Baneblade.
But, yeah, I'm building an Armoured Company...
Edit: Help on what I buy next could actually be helpful since I just realized that 6 LRs is 900 points ~_~ Though I'm also paranoid GW will sell out of 3 packs of tanks which is probably why I'm so intent on buying them.
Last edited by archonofdeath; May 20th, 2008 at 08:58.
A youth with his first cigar makes himself sick; a youth with his first girl makes other people sick. - Mary Wilson Little
Did not really go through the early phases (I started guard before docrtrines were invented) although I did continue using tanks until going into the half-fluff region.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I skipped right over phase two. Being a Black Templar player, and with my two main opponents being a 'Nid horde and a Khorne army, there is just no way anyone will convince me that IG can keep up with that kind of assault power.
I think you need to spend more time on your floor.
2500 Black Templars
wow this is enlighting, i haven't won a game in a while, and according to this i have a phase one army, 4 battle tanks,50 infantry light infantry doctrine, 1500 points, but i'm at phase 5. i even made some quotes fit for warhammer.
Ask not what the Emperor can do for you, but what you can do for the Emperor.
The only thing we have to fear is the inqusition itself.
Also i have no idea what kind of list to make, becuase basically i play with a group of people who have, space marines, tau, eldar, deamon hunters, orks, and orks with space marine death wing rules, also coming soon maybe choas, necrons, and tyranids, maybe dark eldar, its a pretty big group.
Last edited by ShakaZulu; May 20th, 2008 at 23:29.
We who have seen war will never stop seeing it....In the silence of the night, we will always hear the screams....
Lol, i skipped 2nd phase(i knew id only beat tau in CC) but i have to admit i have tried a few counter-charge units, and the only ones worth it are rough riders, greyknights, and the odd inquisitor lord will work
the problem is each has a disadvantage that is hard to overcome
GK- high price limits number of guardsmen
RR- one shot and they are useless, one shot and they are a expensive dead guardsmen
CC INQ LD- not enough wounds, or strength
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
think i went from phase one, starting out with a balanced list; moved to quasi-phase three, doing either an all-infantry list or a mech list; now i've ended at phase five, building my lists along certain themes,
i never do anything 'in character' though but i do come up with background stories for the planet societies/cultures that the army hails from and can explain my unit choices when prompted to.
but shrug on all this talk about IG, losing, and how that progresses the phases, i think i'm at around 90% wins throughout my games with IG...
the fluff lists even then still win most of the time (though it's not like i play against the powergamey armies, always against either balanced friendly/fluffy lists as well)