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I'm still new to IG, only a few games, and the command set up is where I have the most confusion.
What roles do the HQ and Infantry Platoon Command play and what is the best set up for each role?
Also another ?, is how many HQ choices can you have?
"The question is not how far. The question is, do you possess the constitution, the depth of faith, to go as far as is needed?"
You can and must have a single HQ choice.
As for set up.
The most common is the leadership setup.
Basically a squad with mortar and various LD upgrades, commonly the JO with HI, standards, commisars and iron discipline. Voxes can be used but these rarely work out points effecient.
Counter assault is best done with only one squad. The way to do this IMO is to get a commisar and powerswords then COD and iron discipline, next a coupel fo vets or some assault weapons. The IG have numbers not strength so make them quick. A COD squad with commisar and JO supported by 3 flamers gives a good punch, TBH a pair of grenade laucnhers is fairly good. Dont forget that the guardsmen in the commands do not need to be vets to get pistol and CCW which is a good counter assault boost.
Simply put this squad isn't hugely effective but if you get into combat it can influence the game. I used on e of these squads to tie up a marine command squad for a turn or two which meant they couldnt get to the rest of my force. Essentially cheap and cheerful with COD as a decent upgrade (this does mean you need it int he platoon command).
Hope that helps
In the Imperial guard army you MUST have ONE command Platoon (you cant have more, and you cant have less). this takes up one of the 2 HQ slots you can have in your army. The only other way to fill that final HQ slot is to use a special character.
If i have an extra Officer laying around and no points to give him leadership or counter assault qualitys, then i use them as a sacrificial assault unit (you can buy yourself a turn to rapid fire or move your troops more then 3 inches away from the combat)
Also a bear officer squad (a junior officer and nothing else) i find is somtimes ignored, try geting them to contest/hold objectives. if nothing else the opponet may waste some important fire power on a unit that was going to do little else that game
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
To further what QSD said - it is almost always better to specialise a squad (particularly a HQ squad) than to mix and match weapons, this means you can get the most out of it. For eexample a Squad with a Lascannon and a flamer is wasting points, either it is using the lascannon at range and wasting the rest of the shots or it is using the flamer and the las becomes almost obsolete.
If you are going to go with more than 1 special weapon make them the same or supportive of one another.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon