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Im gonna make this short and sweet for ya guys, Im a new player and setting up/painting my first 1k points and demonhunters are of course the only choice for a true fan /wink. But I was wondering (btw I've been reading all your guys threads for weeks so i have general strategy in my head) but I was considering if a group of 10 IST with plasmas and a chimera (ending up about 190 pts) would be equal in returns to the 7 (plus 15 points) of PAGK i can get. I have 2 twll/ml dreads for my anti tanks so I wasent gonna make the IST's tank hunters I'm just curious from you guys experience weather the IST's are actually worth it.
Just got to remember that ISTs are not GKs, not everyone can be a space marine SO DONT USE EM AS SUCH!
10 IST + 2 plasma + Chim comes to a min of 200pts thats without extra armour, smoke launchers or hull weapon, all of which you should have as this squad + the chime is an excelent fire base (bout 215ish in total). IST = cheap plasma, chim = lots of shots. Also they can mount up and go contest objectives/table quarters which is very important in the new dex, all good news!
Just use the squads right and u'll be fine.
Hope it helps.
Yea thank ya for you advice, I was planning on using them as a static (objective holding) unit that can unload from the chimera in plasma gun rapid fire range, then i can proceed to use the chimera in a LOS blocking gun turrent.
Ive been hearing recently that an AC/CCW dread is making a comeback, thats why i was wondering if i should replace having 2 laser dreads with one CCW and make the IST's a rhino with meltas.
Eather way i wanted to keep the IST's because personally i view the lack of bodies to be one of the DH's greatest weakness
Sigh one of many weaknesses but hey were the emperors finest!
Sounds like a good play ya got. Why not have the IST w/plasma and chim AND the IST w/melta and rhino, its what i did. Look up my thread in the army list section (not sure how to post links soz). Its called 1500pts list in the works, just replace the Leman russ and shimmy around some points, then u can have the 2 dreads and vola!
in answer to the question i would say grey knights would return more than a chimera + storm troopers /plasmas only because you need to upgrade your chimera also reduce the number of bodies in the squad, not such a good idea for 5th edition though. personally i find them worth it just dont let them die in the first turns.
and yeah as for the melta stormies + rhino ive seen it work well in a tournament. v cheap but gd.
lack of bodies is a weakness but it becomes advantages in many ways
it allows you to concentrate more on the positioning of squad
it allows you to soak up all the cover and hide around it without your horde of troops being seen
they pack a good punch
i did win a complete masscre with my 1500 pt army with 31 models i think it was 4 grey knights died, 3 terminators, my whole squad of stormies (6) and land raider crusader that died.
and yh i also like the idea of having a dreadnought with ccw at strength 10 ws 5 ouch
altho it cant deepstrike so youll need more than one, and if you designed them for combat its best using 2 ccw or assault cannon and smokes extra armour
There is no equivalence between mounted ISTs and GKs. They are two entirely different units with entirely different strengths and weaknesses that require entirely different tactical approaches.
There is absolutely nothing wrong with 200 pts of ISTs, and there is absolutely nothing wrong with 200 pts of GKs. You just have to know what you're going to get, and how comfortable you are utilizing each unit's strengths and weaknesses inside of a larger, more complicated list.
ISTs come with a lower price tag, access to special weapons, and transports. These are the qualities that primarily set them apart from GKs. Thus, they are a bit more mobile and a bit more capable of tackling armoured targets and even heavy infantry ... provided they're shooting, of course! In an assault, ISTs are no better than Guardsmen, only they cost twice as much! If you can deploy your ISTs into cover, and/or make excellent use of a transport, you can get excellent results out of them.
A double-plasma squad with a Chimera does indeed make an excellent light firebase. Early in the game, you may be able to use the Chimera to set up in a great spot. Late in the game, you may be able to use the Chimera to get your troopers onto an objective. Most of the time, it's the Chimera that will cause the most trouble and draw the most attention. It's a steal for the points!
GKs are not like that at all. Most of the time, they can hold their own in a close combat, and do a fair job at range, too. Their stormbolters make them project a solid 24" threat bubble that you can march around the battlefield. They're a Super-Duper Space Marine, which is why they cost so darned much. If you can minimize casualties -- which can be a difficult skill to master! -- you'll have yourself some rock-hard troops with about the best overall anti-infantry capability in all of 40K.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Thank you guys so much for your responses i really appreciate it
I found this thread quite useful as well, thanks!
off topic, that is an awesome quote number6 (originally Venenum)
"Something worth remembering: if you aren't at a tournament, the only rules you have to follow are the ones that you and your opponent agree upon. Jervis Johnson is not going to swim across the atlantic, run to your house, kick down your front door and insist that you play by the RAW standard."