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This weekend I will be confronting my friend's Whirlwind. He has one, and is intending to buy another. I guess the time I've spent pounding him with impunity with my Basilisk was too much, and then the news that I am getting a second Basilisk tipped him over the edge! Fortunately, I anticipate our fight will be a cityfight. This affords my men adequate cover (when they're not moving from building to building that is!) I will be taking 2 suicide drop squads with meltaguns (1 command squad, 1 veteran squad) and will have 1 Basilisk of my own. How do you recommend I go about dealing with it? Both my drop squads and the Basilisk have other targets that I'd prefer to concentrate on (his Land Raider and his 10 man assault squad, respectively) so what have you guys done in the past to deal with a taste of our own indirect fire medicine?
If you're unwilling to use either your drop troops or indirect fire then you'll have to walk over. That'll take about 3 turns to move into position, then another turn or two to kill the Whirlwind depending on dice. Meanwhile, you'll be losing roughly half a squad per turn. Not worth the effort. Either use your good units or try to ignore the casualties.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
add another deep striking squad with melta gun, if you dont want to ignore it. any other way will most likely result in the units death before they get to the right position.
a chimera will die
foot sloging will be to slow and you will be at the opponents mercy
infiltrating is a posibility, but still leaves alot to luck and hope
the greatest chance you have of hitting that tank is with deep strike (with that many deep striking units i wonder if it would be useful to grab imporved comms)
his list has changed, so should yours
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
Yeah - despite the fact that a whirlwind is essentially a big, crappy frag missile launcher, if you ignore it you are going to die.
I'm afraid that you are going to have to significantly alter your tactics - remember that the Guard are about as long-lasting as wet bog roll and anything that can cover an entire squad with a template is going to hurt you.
Footslogging just isn't an option - if you divert just a single squad, it'll be whitewashed and then you'll have a whirlwind firing at you with impunity. If you divert enough forces to kill it and survive the counter-attack you'll leave a big hole in your lines - and if this marine player is older than 10 and has been playing for more than a week, he'll be more than happy to fill that hole with Terminators and/or a Dreadnought. If you're really that desperate to footslog - at least do it with your men in VERY loose order. I'm talking the full 2" between each model.
As it's a city-fight, you could try to get some serious heavy weaponry in a high buildnig to have a crack at him from there - tank-hunting is what it's for, afterall, so you shouldn't be being to wasteful by doing this. If you choose carefully, you might even be able to allow them to hit that LR you're worried about too - if you're lucky!
The other option is to hit it with your Basilisk - again, you'll need luck and it's not great, because you should be using the bassie for painting the town Blood Angel red.
If I were you, I would either heavy-weapon it, or use those deep-strikers. I cannot stress enough that you should never underestimate the whirlwind - if you don't factor it into your battle plans, it's going to have a very successful first outing!
Best of luck!
Well I play against a Tyranid list with a lot of Barbed Stranglers, so I am used to big templates annihilating an entire squad a turn. The issue here is that I know he will target my Lascannon squads, specifically, and use the Castellan missiles that afford them no save. I initially thought I'd be safe, fighting in the wonderful 4+ cover afforded by city ruins, but it is not so! My lascannons won't last long, which is very disconcerting. Granted, Whirlwinds still scatter (and scatter a lot) so its not all that bad. I will post tomorrow with how the battle transpired. 2000pts leaves me with a lot of men to take the places of those who died, at least, haha!
It is because of Whirlwinds that I almost always have a deep-striking command squad with 4 Plasma Guns. If there isn't a Whirlwind to drop against, this squad can still be very usefull against other armour, Broadsides, Tyranid MCs or Terminators.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I take a more devious route against Whirlwinds. Steal your buddies Whirlwind and hold it for ransom!! Take lots of pictures and threaten to defile the machine spirits held within it!!
If this isn't a close friend and you still want civil interaction with your opponent then I advise deep striking a couple of melta guns or a demo charge behind it, even better, do both.
What do you call a lasgun with a laser sight?
Dont' panic. Just follow the Artillery Manual of the Imperial Guard and Blow the Whirldwinds with Counter-Baterry Fire. Get the initiative and with some luck he cant fire even a single shoot.