Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I believe that this has been covered before but I can't find it.
My H.Q. consists of a Canoness with a jump pack and a retinue of Celestians. Now if I've read correctly, she can't fly off away from the retinue to fight alone but must stay with them until they should all die. Great, just great. Now, if she is a solo character, then what strategy works best? She has the cloak of St. Aspira and an inferno pistol, as anti-armour is vital within the group that I play with. The others field so many vehicles it's like fighting the teamsters. But by herself, she can't survive the return fire. I can't win if she alone goes up against the Blood Angels DC or a squad of World Eaters on bikes. If she misses and fails to at the very least stun the crew in a Predator, chances are she's a gonner. I hate to admit it, but I feel that she is a great character that i don't know how to use.
Help & thanks!
Generally, your best option for a solo character is to attach them to a similar squad and run the whole unit around. While IC's must stay with any retinue purchased with them (your Celestians, Inquisitors and their Henchmen, Marine command squads...), there's no restriction on joining/leaving a separate unit if your IC is all on their own.
So it's probably best to approach this in the same way as a Marine Character with a jump pack - they join a squad of Assault Marines, so you join a squad of Seraphim. That way they've got the same equipment, move and behave in the same way, and they're meant to be doing roughly the same thing. Your Canoness now gets to move around freely, and she's got backup to keep her from getting fragged by a lucky shot. Not to mention that the group hits a lot harder than the Canoness alone!
Running her solo is usually a bad idea - as you've noted, she's not that effective as a solo model and she's just way too vulnerable... One stray Autocannon shell or Plasma bolt and it's all over.
Well, she is not THAT bad on her own, I did use her solo many times before, but with the 5ED, all ICs will be taking retinues or joining squads I think (ICs will work as separate squads and will be target-able). Seras will lose "Jump Back" when she is with that squad.
If you were able to position her as not to make her the only/closest target, there was no problem with making her get into CC. This was fine, as she is more of an opportunist than a real go-out-there character when it comes to CC - she is probably best used to counterattack and to capitalize on your opponent's mistakes...
As above though, 5ED will change a lot in how we play ICs and I am not sure not whether Seras (which should be able to officially Deep Strike now) or Celestians are a better fit for her bodyguards. I guess it depends what army are you playing - Mechanised or Foot Slogging...
I did not read through my 5ED yet, but I think that Jump Packs give units DS capabilities as a general rule... WIll try to look it up over the lunch break...
Yes, page 52 of the 5ED states that all jump infantry units might deep strike now.