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its another hate it or love it
Assault termies hate them or love them tell why you do or do not use them?
I think they dont have enough upside to make up for not having guns but i still love em when they charge out of a land raider
K, so the new Deathwing rules for the DA made these guys a semi-viable choice for those who were doubting them. Stick a Hvy Flamer or an Assault Cannon in the squad of 2 TH and 2 TLC, and then give the Heavy Weapon a Chainfist, and rock the crap out of anything.
Personally I think these underestimated choices for a Marine army need to find a way to be exploited, and soon. They look really awesome, and should be on the table like any other model. I want some, but the way my army actually works, I can't
Vote: Love em
JOIN MY SQUAD IN THE SONS OF THE LIBRARIUM THREAD, I NEED TACTICAL MARINES! I PLAN TO CONVERT UP A SQUAD TO "COUNT AS" LoTD IN MY SMarine ARMY
I love them. Although I don't actually have them, I have occasionally pretened another squad, is an assault terminator squad though. They make good shock troops if you deep strike them (early enough in the game). Their heavy armor protects them pretty well on the first turn of the deep strike.
Hey! Look at the little.... Oh ****!
Love em! Cause they look extremely cool. And are monsters in close combat. If they get to close combat.
LOVE EM 100%!!!!
I play with a single unit of 10 assault termies usually, 7 pairs of claws, 3 hammers. I place 1 hammer in the middle of the unit, and 1 hammer on each end of the line (i place the unit in a single line) so that more or less everything they fight is within reach of them. In addition, I give them Furious Charge. With 7 pairs of claws, I can more or less garuntee you that whatever unit I hit will die in one turn (obvious exceptions of things such as Howling Banshees, monsterous creatures, vehicles, etc.). I throw the hammers in to squash anthing like fexes or the sides of vehicles that might decide to screw with them. In the case of monsterous creatures, the claws are useful even then, due to wound rerolls. Lastly, I always put a termie librarian with them (epistolary) w/ stormbolter and a force weap + servoskull. Usually I take FotA, FotD, and MoH. Usually I use FotA, but FotD comes in handy if im looking down the barrels of a bunch of plasmacannons or lascannons, etc.
The Iron LegionSpace Marine ChapterW L D3 0 1All draws are due to time limits, I always try to fight to the bitter end.
OOOHHHH UUU BBEEEUUTTIIEESSSS !!! cough cough erm yeah i luv assault termies ruddy painfull in cc, as said above ur oppents will try to kill em before they reach their lines, either run them up with a landraider and plop them in spitting distance or deepstrike them close enough for a charge from the pod, i tend to deepstrike them in the second turn after i get a rough idea of wot the enemys gunna do (formations and a rough clue on tatics)
A squad of Assault Termies charging out of a LRC is a thing of beauty, unless your on the recieving end.
Cædite eos! Novit enim Dominus que sunt eius.
Frost Reapers Chapter- W:5 L:0 D:1
I love them.
One of my Favourite Squads.
they can cause untold amounts of damage due to the sheer amounts of attacks.
If I use them it is usually a squad of Lightning claws with one thunder hammer led by a Commander with either hammer and sheild or lightning claws all mounted in a LRC.
They cost a lot points wise but if you pull of the charge they will cause massive damage. If you feel mad you can give them furious charge too! S5 power weapons that reroll to wound at Initiative 5? It is like cheating!
I only bring one (or 2) hammer because they once got trapped in between 3 rhinos and a landraider and couldn't kill the vehicles and so were stuck for the game, and when they were charged by a C'tan and couldn't wound it I gave in and bought one with Thunder hammer to make sure it didn't happen again!
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
I would have to say i love em, but i havent used em yet. I have figured out a cheapy little combo that the Dark Angels could do, that would involve Turbo Boosting bikes, a teleport homer, and a squad of mixed CCW termies. Very nice if it works out