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So i'm for the most part very happy with the 5th edition rules but my only concern is how will imperial guard deal with missions that require your troops to grab an objective?
I normally run a troop heavy gunline but its not a mobile army at all. I've thought of an AF squad or even grenadiers but none of them seem like they would be that great for grabbing and objective and holding it. I was consider maybe a squad of Sisters of battle or 2 in a rhino maybe?
What do you all think would help with this problem?
I think we are sitting pretty well as far as objective grabbing. It might lead to a shift in tactics (static to mobile), but I think that guard just got a whole lot faster when you consider running. Sure, it might be difficult to take and hold distant objectives but anything within 12-18 inches will be reachable.
Including more heavy support squads would free up scores of infantry to storm the objectives. I'm looking forward to playing.
"...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes
All you need to take objectives is a bayonet with a bit of guts behind it. Have faith in the emperor!
You could try putting your heavy weapons in dedicated HW squads and keeping the line squads mobile, or even just firing your heavy weapons for the first couple of turns and then going over the top. If you have a good gunline you can cause a fair amount of havoc in three turns of shooting.
It's all too easy with gunline to get locked in the mindset that each squad is just a multiple wound lascannon or whatever. In a scenario where you have to capture objectives then capturing objectives is more important than being able to fire your heavy weapon every single turn.
People's minds get stuck. I've even seen people say "if you have a heavy weapon in your squad then you can't move it." That's just not true. You CAN move. You just lose a turn of heavy weapon fire. It's worth it in an objectives game if it allows you to get an objective.
10 charging guardsmen might not be able to grab and hold an objective, but 40 probably will
That said, sisters of battle in a rhino with flamers are pretty good. No denying that one.
I've been playing a lot of objective based missions lately it seems, and at about 2000pts its just been great.
There are some thingsI have learned. I generally spend the first turn moving with maybe 75% of my Squads (barring HW teams and squads that have an early game shot at something valuable, like autocannons on Rhinos or something of that variety) The second and third turns are fairly static, except only squads whose jobs are to use plasma (i.e. Veterans/Stormtroopers) continue to advance to rapid fire. Generally they're engaging specific enemy targets instead of moving towards the objective. 3 plasma Veteran squads to kill Terminators, for example. By turn four, I'll start moving 50% of my infantry, and then in turn 5 the other 50%, and then turn 6 everyone tries their best to move towards the objectives. I've held objectives with 35 Guardsmen from four or five squads at the end, sometimes, which is a satisfying and fluffy victory.
"Not Another Step Back! Death to the Enemies of Man!"
I have been mulling this over- and other problems that 5th edition are going to bring to my current set of tactics.
On objective taking. At my standard point level (1500) I have next to zero mobility under 4th edition. As a gun liner fan I normally just pound my enemy into oblivion (which tastes like red bull... which is disgusting!) and would run my Russes up and park them on objectives and have a field day blowing apart anything and everything tossed my way. Well this doesn't work so well anymore and yes... I could run squads containing heavy weapons up to claim objectives. But then you face a hoard army like nids or Orks and you have quite the conundrum...because there you need every shot you can muster. (speaking of which the real line of sight issue is going to be a little frustrating because it is taking away our ability to deploy deep and deny deep strike chances as well as protecting everything)
The method I am leaning at right now (apart from ditching my basilisk in favor of Sisters in a Rhino, I want to ram something!) is objective denial. Use a single squad to claim an objective while using the rest of my army to pound the crap out of the other guys troops, focus fire on a squad till it is bellow 50% and move on to the oew system first ther. Keeping myself more or less planted in place to take advantage of my heavy weapons. I can't really say for sure though, I'm going to have to do fanagaling with the new system first before dishing out any real sound advice.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
"All you need to take objectives is a bayonet with a bit of guts behind it."
I find that it is better to have "guts" on both ends of a bayonet...just make sure you are on the right end.
"No dumb bastard ever won a war by dying for his country. You win a war by making the other dumb bastard die for his country." General George S. Patton, Jr.
yeah I'm starting to think of dropping two of my IG squads and maybe moving my heavy weapons out my units and a support squad while adding two squads of 12 foot slogging sisters w/Flamer and Heavy Flamer (150pts each). Could work nicely I'll try and write a list with it . This idea of a moving guard army is kinda odd i gotta say since I'm used to a static gun line for the most part! haha
I'm not overly concerned really as my guard army is at the moment somewhat mobile - footslogging, but mobile. Sure it means that those players whose tactics extend to "shoot" may have to change their playstyle a lot more and move occasionaly, but I don't think it will change things too much.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon