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i have used conscripts, and they seem to actually be a great unit, a unit of 50 is x amount of points, but since ive used them, i never leave without at least 30(for 1000 pt games and above)
the reason- it seems that every game i play the enemy(stupidly, or is it?) targets the conscripts first, because they are the front line.
i basically have the conscripts run foward, with no upgrades or weapons, and have my main command squad follow them with a storm bolter, and a pair of grenade launchers, and give them leadership for the whole game(i dont worry about leadership for the other squads, im good at leadership tests, and i keep the JO as a counter charge unit)
but in most games i play now, my only casulties are some conscripts, a hellhound, and 4 or 5 regulars(also the JO if he charges, usually will die)
but really the opponent cannot really ignore the conscripts anyway, a 50 man conscript rapidfire, will kill anything( except terminators, stupid 2+ saves)
my one opponent used harlies, but didnt get a good fleet move, the conscripts moved until they were 4" away, and 2 hellhounds moved, into 5/6" and everything let loose, needless to say, the harlies died without the hellhounds even firing a shot.
also, my conscripts(thanks to close order drill) managed to kill an entire squad if sisters in the 2nd round of combat(needed to consolidate so i get more attacks)
close order drill seems to be the greatest docterine that can effect conscripts, and i have to say, i love it, you just got to make sure that the enemy doesnt get that many template weapons to shoot them with, and they do great
what are your opinions of conscripts? they greatly inprove the fun in the game, and the mobility of my army
what are your opinions of conscripts for 5th edition XD?
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
Personally my philosophy on Conscripts will change little for 5th Ed. Though I use a Independent Commissar for the Leadership plus flamers and Close order Drill doctrine. With the new rules I don't think it will change me much. What needs to be scene is that with a new codex coming out, will they still be there? Thats the bigger ?
I have the same experience as you. Just let them get shot up, assualted, and counter charge with 4 flamers.
"Hard pounding, gentlemen: but we shall see who can pound the longest."
Arthur Wellesley, Duke of Wellington
In 5th you can just stick a line of the out front to give cover the EVERYTHING in your force. In your movement phase you move back behind your main infantry line (so you can shoot without giving the enemy cover saves) before 'running' (fleeting) the conscripts back in front at the end of the shooting phase (just don't roll a 1 on the fleet roll).
Is dificult to ignore a mass of 50x models, is the fear factor. Even a Carnifex can die from so many lasguns shoots, if he lack the biomorph Bonded Exoskeleton. A 50x Conscript Platoon is so dificult to kill like a 10x Terminators squad.
But aside of the obvious threat from Ordinances, Barrages and Templates, the only real problem I can think of, is a Fully Mechanized Army: Ie. imagine that you play against a traitor IG with a Mechanized Company, after he read your Army List, the oponent just ignore the conscripts and go for your units with Anti-Tank weapons. If needed, the enemy Tank Shock the concripts and pass through them like a hot knife cuting butter. With the infantry safe inside the transports and rapid firing the hull mounted lasguns to the conscripts. Thanks to the Emperor, there is not so many mechanized players. (is so friking expensive)
Maybe the cheapest way of deal with cannon fooder is use pinning weapons like Snipers, Mortars and Indirect fire from Basilisks. A single unit can be forced to check pinning multiple times in a turn.
Last edited by mareo; June 30th, 2008 at 11:00.
Hehe, as an enemy, I love to see conscripts when I play with my nids, because they die in droves to barbed strangler fire. That said, a shot going to the conscripts is not a shot hunting down your pesky tanks. Also, they are a dire threat to my melee specialists, since they hold them down like forever when they have some morale support.
With my blood angels, though, I hate to see them across the table, since there's very little I can do to wither down such a mass of enemies. Simply put, my BA army is quite more "elite" (like in few expensive models) and they don't have the volume of attacks or templates required to do 50 wounds efficiently.
One question, though, after reading mareo's post... doesn't the commie take care of the pinning test?
Also, if I've read it correctly in the rumour threads, you may not need to take the conscripts out of the way, since the IG may be allowed to shoot through their own ranks. (I may be wrong, though, but you can simply do the move-run thing)
Ooops..! I forgot that in the update of the codex, GW fixed the Summary Execution rule and now they can use the Commissar.
But having to buy the Commissar twice for use it in the Conscripts Platon only is kind of expensive, use the Independient Commissars Doctrine for partially Bypass the Advisors rule.
Last edited by mareo; June 30th, 2008 at 11:41.
Only within the same platoon (ie, command section of a platoon can shoot through an infantry squad under its command).Also, if I've read it correctly in the rumour threads, you may not need to take the conscripts out of the way, since the IG may be allowed to shoot through their own ranks. (I may be wrong, though, but you can simply do the move-run thing)
One of the things really tempting me to stay with the IG is the thought of 50 Conscripts with an Independant Commisar.