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Hello. One of my friends has recommended that I stop using Grey Knights and instead use Storm Troopers and 3 Daemon Hosts.
So, I wanted to know about anybody's experiences with Daemon Hosts.
THX in advance
Well, I wouldn't say that they're terrible, but they aren't points efficient. That said, they're both incredibly fluffy and incredibly random.
While this randomness might not exactly be helpful in most situations, in quite a few others they can be very helpful and quite literally scare the crap out of your foe (And yourself!)
But, you'll have to see for yourself if you like the more not. Proxy a few and see how they work out. They're not very tactically sound, as I said, but they can be terrifyingly efficient or excessively useless.
If you're looking to win battles, and also determined to use Daemonhosts though, then I recommend simply playing either Space Marines or Imperial Guardsmen and allying an Inquisitor with Daemonhosts. The dependability of the rest of the army should make up for the randomness of the Daemon.
If you'd like to hear experiences, then I'll tell you a few of mine. I use Imperial Guard with Daemonhosts, using the warp-spawn as counterchargers. Some times this would work out great, and my fiends would rip through carnifexes, genestealers, Death Company and the odd Chaplain with his accompanying assault squad. Most of the time though, the bastard would just sit there sucking up air.
Unlike most other units folks take for fluffiness whose abilities are far below their points cost, I would like to remind you that a Daemonhosts is quite capable of actively killing your own men and losing you the game.
Let's take for example, the terrify psychic power. All three of my daemonhosts got it one day, and a good deal of my IG gunline ended up running off the field.
Same thing with bloodboil; I assaulted with a chaplain and assault marines into a mob of khorne beserkers. Killed all the berserkers with the power, but damn killed every assault marine as well. Went on to accidentally eat a daemonprince too, but not after forcing another one of my assault squads to turn tail with Terrify.
To sum up my ramblings; They're not points efficient. If you really want to play competitively, go pick up something else. Your best bet is cross pollinating units from the Witch Hunters and Imperial Guard.
I agree with frozencore. Daemonhosts can be fun, but they're not competitive and it's a bad idea to base an army around them.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
Thank you for the replies.
However, my friend has an unnatural ability to roll what he needs most of the time.
Since the dice gods usually aren't on my side, I guess I shouldn't use them.
NOOOOO, Iíve seen ways you can use them and can think of some myself.
Well my thought was to DS them behind enemy lines because obviously putting them on your own half would be stupid! Then once you've deep striked hopefully you'll be able to assault on the same turn. But why assault behind enemy lines? Well you can interrupt ranged units, go behind enemy tanks and hold up a special unit for a turn or two (Iím sure there is many more not thinking off the top of my head).
But what happens if it goes wrong?
improvise its the biggest ability this daemon host has, by far time shift is the strongest power because it lasts through two assault phases.
Well the daemon host Iím sure has played a terrible mind game with the opponent by the time he is about to die.
He could ride a chimera 5th edition, which means he wont effect any surrounding units or the tank itself until it leaves the tank. It would be a big shock on your opponents face!
Furthermore you can use the teleport homer, which would work great with a inquisitor lord because heís effectively fearless (iron will), which in turn would be almost a sand bag in front of your lord i.e. Target priority test, 4+ cover save in 5th which would be great! Also you can teleport out of combat to the inquisitor lord (he wonít scatter) and work your way from there. I.e. charge again!
BTW i would of been reluctant to give all this away if I didnít use them. Have fun with them
I want one! But unfortunately i have grey knights ; I may use one as a proxy also.
A Grey Knights player who's willing to abandon them for Daemonhosts?! Heresy!!
More seriously: I would never give up playing Grey Knights just so I could field Daemonhosts. That is a miserable trade-off. I agree with all the other assessments so far: they can be fun and fluffy, but they simply cannot be counted on to do anything, anything useful, or anything awful. Too random.
I also agree with the statement that, if you're not going to use Grey Knights at all, you'd be better off playing a different army and allying in an Inquisitor Lord and Daemonhosts into the other army. The DH army list, without Knights, is horrid.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Well, you can't have them in transports, since they have a special rule preventing that. I think Daemonhosts are cool, but I like Grey Knights more, so I've never used one. However, I do remember reading a good tactica on Daemonhosts over at Bell of Lost Souls:
Bell of Lost Souls: TACTICA: Daemonhosts
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