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I have always loved the grenade launcher as it is one of the few 'Guard Only" weapons we can take and is a great bridge between real world military and science fiction. I actually havent taken the launcher on a lot of missions due to its medium strength/medium AP value (even though I have 12 painted) and the benefits of other special weapons:
Meltas are almost a guaranteed kill on most troops they hit, are assault weapons, and are obviously good at taking out vehicles. Short range but Mike Tyson knock-out power.
Plasmas have good str and great AP along with rapid fire which makes them ideal for hunting heavily armored infantry or light vehicles. So good that they are considered "cheesy" by some...
Flamers remove the guesswork presented by the low BS of guardsmen. The decent strength of the weapon, everything that gets touched bursting into flames, and assault plus a decent 8" range all add up to a winner. Cheapest choice too.
Whither the Grenade Launcher then? Where does it fit in? One shot. Frag is low str but small blast template and krak is good str but still not enough AP to guarantee a kill. What is the role of this weapon and who uses it?
In the new 5th edition games mobility will become more key for guard I think and the grenade launcher can be moved and fired at a respectable 24". AP 4 is decent and can take out most medium armor infantry or scouts and the frag version is pretty much relagated to swarms and the like. If they cost as much as a flamer I think they would get the nod a bit more, but for 2 points less than a plasma or melta they usually dont make the cut.
Which is a shame because they look great and could be one of the signiature armaments of our armies.
"No dumb bastard ever won a war by dying for his country. You win a war by making the other dumb bastard die for his country." General George S. Patton, Jr.
I enjoy using grenade launchers, just because a item is not the absolute best, doesn't mean it wont work, it isn't as good as the others because it is the most balanced special weapon there is, you like melta because they are assault, well the grenade launcher is assault, plasma has good range if stationary, well the grenade launcher has the same range even on the move, the flamer is good at dealing with groups of models, well the frag grenade does nicely against T3 enemies, and light vehicles can also be delt with with krak grenades.
its true, the flamer should go down to either 4 or 5 pts a piece, and the grenade launcher should be 6 or 7
personally i use them, my command squad has a stormbolter on the officer, 2 men with grenade launchers, a flag bearer(thought about giving him a storm, but not sure) and 1 regular, with either ccw, or a shotgun(because it looks soo good from forgeworld)
suprisingly this squad has done great against non MEQ, a squad of swooping hawks landed near them, and 2 frag grenades(by the will of the emperor they both hit) killed 4 of the hawks, and my leader with the storm bolter finished the leader.
in another circumstance, they were following my conscripts keeping them in line, and a drop pod dreadnought dropped right in front of them, the grenade launchers saved my conscripts from a massacre
and again against tau, where a kroot assault endangered me, but they came through again.
maybe im just lucky, but they seem pretty good for me, and besides the reason i dont use plasma is because it doesn't follow fluff, they are supposed to be rare, i only give veterans(usually) plasma, and 1 or 2 regulars(i have a forgeworld kit that has him with a bipod setup, laying prone, so i have to use him every game no matter what because it looks too cool)
but yes grenade launchers and flamers will see more use in 5th.
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
Grenade Launchers get massively better in 5th:
1/ No more partials, they just hit.
2/ The new scatter system lowers the chance of frag missing (1/3 hit, the majority left scatter 4" or less).
3/ With so many cover saves about low AP is getting less important so the krak AP4 matters less.
I also tend to take a couple in Command Squads and use them for support of my line squads.
I think the range makes it worthwhile... 24" on the move! Add in a vet with stormbolter (remnants even) or your command squad as Dakka suggested and you have a great mobile fire team.
Even though the AP is less than the special weapons so you don't get the 'almost a guaranteed' kill; you can shoot at them more than one round.
Regarding the actual weapon, its a distant second for me. Plasma are the best infantry carried special weapons of IG and I make the most use of it on daily basis. It might be "cheesy" as some people like to call it, but its still perfectly legal and effective, nom atter what army you deal with.
Last edited by WraithGuardian; July 11th, 2008 at 15:02.
In my opinion:
Flamers and Grenade Launchers on any BS 3 unit. Best unit: Command Squad.
Plasma guns and Meltaguns on any BS 4 unit. Best unit: Hardened Veterans.
Why? Templates and Blasts are a waste on BS 4 units, they dont hit better in a more costly unit. Plasma and Melta cost the same on BS 3 or BS 4 unit, but are more efficient on BS 4. I dont chose what gun for the enemy only, I chose what gun for the users to and try to think more efficient tactics around that. Or what some of us call: Specialization of the Units.
Last edited by mareo; July 11th, 2008 at 16:07.
I'm not going to disagree regarding Plasma being a good Special Weapon choice, but it's clear you completely missed the fact I was discussing 5th Ed.
I use Plasma and Meltas in my line squads and elites, but Grenade Launchers and Flamers are far from weak choices and work very well as a couple of focused anti-swarm choices.
With the grenade launcher scattering, make sure you fire those frag shots at targer greater than 9 inches on regular grunts or 8 inches on veterans and stormies. I actually wiped a squad of veterans out with my own shot deviating back onto my squad when I was shooting at a target that was about 7 inches away. Bummer.
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?