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Lately my army gets slaughtered by two vanquishers, so here are some questions.
If I want to fire a vanquisher AT shell and I moved do I roll to hit once or twice?
It's an ordenance weapon so firing it on the move would require a succesfull to hit roll to be able to fire the gun, then do I have to take another roll to actualy hit the target? Does it scatter (didn't think so), can I replace this blast marker?
Having battle honours, (no 6, the one that let you reroll missed to hit rolls) how will this affect the example above, can I reroll both dice or just one of the dice or only the second die-roll?
Any comments are welcome.
this is something the TVRs didnt take into account.....
i would say the fairest way is to roll to hit just like a normal ordnance weapon firing on the move. then if this is successful, roll again as per the vanquisher AT round rules. you referred to a blast marker..... the AT round isnt blast, so this isnt an issue. the vanquisher isnt in the new IG codex, so you'll have to look in imperial armour for the rules (otherwise your opponent cant use a vanquisher).
as for the battle honours, i would say it would allow you to re-roll either but not both dice.
You have to think about the intent of GW's new move and shoot rules on this one. The intent is to make tanks more dynamic by being able to shoot their battle cannon on the move. Making someone roll to hit twice has the opposite effect in that no one will risk moving a vanquisher if they have to roll twice to hit someone with it. My answer is to roll to hit only once.
With the Vanquisher AT shell you roll to hit only once as it is a direct fire weapon; like a lascannon.
The fire's going out...pass me another heretic.
OK it's direct fire but both shots AT or non-AT are direct fire, and so are all other leman russ variants, all direct fire.
But they all still need to roll to be able to fire when moving (if failed the crew couldn't get the shell in in time or be able to aquire a good target or is overshot outside the battlefield).
Being able to move and shoot as easy as it would be when you don't move and just shoot is crazy. There must be a difference or all ordanance would be called heavy weapons (for those it doesn't matter if you move).
All tanks have to roll to shoot when moving now. Just once. Basically, when you are firing the vanquisher cannon with an AT shell it IS just a heavy weapon which you can move and shoot now.
If it's really destroying your army, though, then inform your opponenent that since it IS a tank that they have to ask your permission to use, then you would prefer if they didn't use it anymore.
Either that, or get lots of anti-tank weapons to take them down with.
That would be very childish to ask, I myself play with a lot of forge-world models and so does my opponent (thank god he isn't using his valkyries and vultures anymore since he started a AVC :blink: (vanquishers are allowed in AVC)).
Being able to move, shoot and hit on 3+ and reroll any misses is a bit to much for such a weapon.
And it is not a heavy weapon, it's ordanance <:>, and should not, never be the same as a heavy weapon.
Shooting on the move is not really a big deal. All the worth while weapons have such a long range it wouldn't matter if they moved or not. it was no fair that in second edition that you were allowed to move all your movement and still shoot all your weapons. Then in 3rd they basically didn't let you move. There must be a happy medium and this what TVR has done. The Lemun Russ will no longer be a firing battery. It will be 140+ pts that will shoot and help complete objectives then just sit there get shoot at and wipe out troops so then we can start workign towards the goal.
<img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />
just say that if he moves he can't reroll miss. or you could just not say anything at all and take it like a man. :lol:
Noooooo, Ordinance means that you place a template. The AT shell stops being ordinance when it stops placing a template on something.
Also, if he's shooting and destroying you with the AT shells, is it really a matter of him moving and shooting at that point? I think that if he stood still, you would still have the same problem. It seems to me that you angry because he can go claim table quarters while popping off shots, which to me is just fine under the new rules.
If you really want to negate the effects of the AT shells, then put your vehicles hull down. Suddenly, it doesn't really matter how high he rolls, it's still a glancing shot and needs a 6 to destroy you.