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Hello Witch Hunters, I'm new to the army but I'm wondering if its ever a good idea to take a naked suicide cannoness, which is basically just farming faith by buying her +2 faith then charge her right up the board and into close combat where she will die +1 faith.
Does anyone else do this? It seems a bit silly to me seeing as how the cannoness is just so good when 50 or 60 points of wargear is thrown on here.
Absolutely no reason to waste the points. Getting an additional one Faith point is not going to give you the killing power that, say, a Blessed Weapon/Cloak of St. Aspira/Jump Pack Cannoness could pull out in close combat (with Seraphim or other unit support). If she dies later throughout the game, then there you go, but just giving the opponent nearly 50 free points is absurd, IMO.
Yeah and she does not need to be very expensive either to become a good CC-supporter for any footslogging squads. Here's a build I regularly field:
- Bolt Pistol
- Book of St. Lucius
That's 76pts. Hardly expensive and great at supporting a walking squad of sisters.
Why did you give her a Bolt Pistol, out of curiousity? Just the extra shot before hitting close combat? Honestly, I would argue against an Eviscerator on an IC just because she'll be targeted in close combat as her own unit. If I were to give the Cannoness an Eviscerator though, I would say give her the cloak of St. Aspira as well, to ensure that she survives a couple rounds of combat.
Because the model has a bolt pistol.
I have found her fairly survivable, as long as you send her at the correct enemies. With Spirit of the Martyr she survives long enough to add those extra S6-attacks. If you face off agianst the enemy CC-tooled HQ, well, then you are screwed. She's designed to be cheap and to add some extra punch against most enemies.
Never leave your Command Rhino without the Cloak
And as far as a concept of "sacrificial units" I was told and taught, and now truly believe that you should never field/use any unit in a way that makes such unit nothing more than an easy kill for your enemy. Especially not our Canoness!
Last edited by SmokWawelski; July 21st, 2008 at 16:43.
Here's an argument: instead of making her naked, just add enough to her that she can function as an additional unit in another unit. For example, give her a Sarissa, bolter and a power weapon and now she adds two faith and can function very well alongside a Celestian squad.
I was tuaght something by a long term vet Sisters player that makes a lot of sense: why spend upwards of 150 points for a character that will never be strong enough to make back her points against a smart enemy. Jump pack canoness, especially in 5th ed. with TLOS rules, is just too vulnerable against anything that manages to put more than a small handful of shots on her. With only T3, a single squad of stationary tac marines is able to drop her from halfway across the table in a single round.
At 45 points, 2 faith points is well worth the price. The most she absolutely needs is a Bolter and a Litanies of Faith. The rest of your force should be able to do what you want to kit her out for.
There is no squad that a flying canoness can attach to without giving up either their biggest advantage or hers. If I attach to a slogger, she loses mobility. If I attach to a Seraphim squad, they lose the ability to hit-and-run. Which is disastrous, being that they cannot fight worth a damn in CC with or without her help. New TLOS mean that either way, it will be nearly impossible to hide them from a hail of gunfire, and even a 2+ save is going to take a few wounds.
She needs to be alone to be effective at what she does as a flying canoness, but she simply can't survive long enoughthat way. I say that the best thing she can do now is to just team up with a HB Retributor squad and give them 4-5 points of Guidance.