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I'm starting to feel that having line squads with just a special weapon and having a heavy weapon platoon to support them is becoming a quickly viable tactic. The problem with a heavy weapon platoon before 5th Ed was that they were expensive and a victory point sink. 6 IG could die too easily and were too expensive for what they did. Line of site was also an issue as if you sat them in the back of the army they could get shot at or not have sufficient cover. The extra cost added to most heavy weapons also hurt the min/max aspect.
Now, with 5th Ed, it's much easier to see your target, no V/Ps for the heavy weapon squad, and it frees up your units to move and score. With the run rules and scoring status of line squads (and that platoon's command I realized), you want your line squads moving while having your heavy weapons lay down cover fire. In kill points it doesn't matter much because we're boned anyways.
Anybody else see this as a growing viable option?
It seems quite possible, but for me the bottom line is still that six Guardsmen are too easy to kill. I've never been concerned with that due to victory points; I've always been concerned with that due to the fact that, after 3 Guardsmen die, you start losing heavy weapons, whereas in a line squad you have to kill at least 8 Guardsmen before a special/heavy weapon gets removed. It is definitely a viable tactic, but it will still be easy to kill the Guardsmen in a heavy weapon platoon.
Yeah if there out in the open or visible, you could use mortars blocking LOS to them so they can't be shot dead.
I might write like a ork but i fight like a poet.
Some one tell me they have ever seen a nightbringer die from a Nemesis Force Weapon.
Personally I think that any squad that can get a heavy weapon, should get a heavy weapon. Not only is it cheaper in your line squads, sometimes your going to need that extra fire power, and I doubt that all your infantry platoons will be moving every turn. It's only in the last couple turns (after you've saturated your enemy with heavy firepower) that you should attempt to make the dash for the objective.
Just my 2 cents but your opinion is valid as well.
I tend to agree with the original poster with an additional caveat. My issue with heavy weapons in line squads is my horrible track record with them. I pretty much stick to heavy bolters due to their high rate of fire, because if you give me one shot to make...I will miss it.
I would rather be moving my guys around rapid firing and have a plasma, melta, flamer, or grenade launcher that can still fire or using 'run' otherwise. I prefer the odds of the all important shot from a heavy weapon to land coming from a squad with 3 lascannons or what have you. Again, I am obsessed with statistics in the game (for good or for ill) and dont like the 50% miss rate and move-and-you-cant-fire leash on.
That all being said, if you have a plan and get squads into cover or into a good firing position and only miss the first turn or maybe two without firing, and then begin to lay down the lead I can see it.
Drop Troops, Infiltrate, the new Outflank and Chimeras are all a good way to keep your heavies in the platoons and get them where they need to go quickly so that they can set up and pull the trigger.
"No dumb bastard ever won a war by dying for his country. You win a war by making the other dumb bastard die for his country." General George S. Patton, Jr.
I realise all they do is get shot at now unlike in the 4th where they are ignored for the most part.
So go to ground to get extra staying power for 6 rounds!!
"Hard pounding, gentlemen: but we shall see who can pound the longest."
Arthur Wellesley, Duke of Wellington
I see what you are getting at but I see a bunch of down sides. Support squads are expensive, vulnerable (6 man squads suck with kill points!) and who says you cant move a line squad with a heavy bolter or auto cannon? (which IMHO are the best heavy weapons choices for those squads!) Also we are IG! We dont generally move much untill its time to dash towards the objective.
Keep support squads reserved for your big guns like las cannons and missile launchers.
I will be taking less Heavy Weapons in line squads (probably only half of my squads), with the new cover rules and the need to contest/score objectives that could start 24+ inches from my line I intend to move my Guardsmen as often if not more than they stand still.
I will still put Heavy Weapons in Command Squads which tend to stand back using Iron Discpline to rally fleeing below half strength units.
I'll probably even take a AT Lascannon Squad although I realise that 3 ablative Guardsmen makes them quite vunerable.
At the same time 5th Edition gives our opponent a difficult choice if we take Support Squads. If they shoot at the support Squads through our Infantry Squads they have to get past cover and aren't wiping out scoring units, if they shoot the infantry squads they will probably still be in cover and aren't getting rid of our better weapons.