Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Sorry, my question wouldn't fit.
Now that heavy weapons crews are even more vulnerable, and with it harder to narrow the lanes of fire using LOS, is it worth the extra points and doctrine point to give a lascannon AT squad sharpshooter? I could find other uses for the points, like heavy bolter sponsons on my lemans to let it remain an infantry slaughterer once the battle cannon is gone. (Yes I know they can't be fired on the move, but it also gives more "armor" in the form of more weapons to prevent it from being killed by glancing hits)
Speaking of which, with weapon destroyed results, do you remove both sponsons or just one side?
Lascannons are good spots for sharpshooters. Mostly you have to use terrain to make sure that they cover certain firelanes that the enemy firepower can not reach directly. Like behind a house to cover the front of the house next to it. In order to shoot them, they have to be in the open.
Heavy Bolter sponson are like a must. Not everyone will be so nice as to bunch up their troops for you. At least it gives you something to do when you run out of infantry in the open to shoot at.
I think you only lose one side.
"Hard pounding, gentlemen: but we shall see who can pound the longest."
Arthur Wellesley, Duke of Wellington
I would say you take out each sponson gun one at a time.
As for sharpshooters...I'm a heavy proponent of having sharpshooters, simply because you WILL miss with 1s. That hasn't changed, no matter the version of the rules. A handful of points later, and you've ensured that you won't miss so easily.
I'm pretty much stretched to the breaking point with points right now... Would it be worth it to remove the HBs from two of my line squads to give my lemans sponsons? That'd leave me with 1 HB fire support squad, 1 LC anti-tank squad, 2 guard squads with autocannons and grenades, 2 guardsmen squads with grenades, and 2 guardsmen squads with plasmaguns. Along with two sentinels and some mortars.
Or I could reduce my 5 man ratling squad to 3 men. Dropping the mortar in one of my command squads could free up points too, the other three are in a support squad.
Last edited by jh316; July 21st, 2008 at 23:13.
I would recommend eliminating the single mortars you've got lying around. I've preferred to firing those in barrages anyway.
Without Sharp shooters, assuming you fire your lascannons 5 turns out of the game:
(# lascannons)*(chance to hit)*(# turns)
3*1/2*5= 7.5 hits a game
Now add in the sharpshooters component:
chance to hit = 1/2 + (chance to miss is a one)*(chance of reroll hits)
In practice, I find that this extra hit or two is much better than in theory. You'll be amazed how many times you'll roll a 1 and two other misses, reroll the one, and get a hit. This is vital when you're talking about hitting a tank or putting that extra wound on a Daemon Prince. The rerolls become even more imperative when that number of times you get to fire them drops due to casualties, oncoming enemies, etc.
I have found that putting the light infantry doctrine on the them as well as sharpshooters worked well as then I can deploy the last as infintratrors and set them up in my deployment zone with better LOS to the tanks and vechiles after they have already been put down by your opponent.
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?
Cameleoline could increase tgeur survivability and effectiveness much more than sharpshooters will. Too bad about wound allocation, it messes things up for the guard.