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Hello, Just joined this forum a week a go and decided to read up a bit before posting, so i hope iam not waisting anyone's time...
I have been Collecting very slowly for some time now, basically i got into the story line but not really the cash to play....rules books codex models = a bit of cash lol
So over time i was just into it for the modeling, different stances etc weapon configs on the marines.
Lots of my own fluff i know lol now to the main part and reason for my posting...
I have finished over 25 marines 2 termies and 1 emperor's champ ( i know black templare just like the model :-) )
I don't know what to build from here... if i wanted to play i don't want unwanted models kicking around....
I was looking in to creating a 10 man assult squad (jumpies) with a Chaplian leading them would this be a good all around next step for a person who wants to leave his options open? or perhaps a dev squad?
Anyways iam open to any suggestion, if i was to start playing (which i hope to in the near future) i would probably make my own chapter and be very careful not to step on GW hostory feet while creating background.
Sorry for my rambling
Assualt marines are very specific in their use, a smaller squad of 5 wouldnt be a bad way to add a little flexability, AND I think the figures are very cool.
25 marines is probably an excellent start if theyre Tactically configured. I would say the Devistators would be a good next move, you get 6 heavy weapons (youll need 2 extra set of legs/chest) allowing you flexability with your Dev squad and some options for your Tacticals.
Heres a suggestion; based on me getting back into the game not all that long ago;
Pick points value your shooting for. 1000-1500-2000 and build a couple lists for each. 1000 isnt a tough number to think about and expand off of and your probably not all that far from it if you have a couple tactical squads and some terminators.
Once you figure out what your looking at for your army then you will know what youll need to pick up next. Be it a HQ unit, maybe a dreadnought, Razorback or more regular marines
Thank you for your input much appreciated, thank god i kept my bits lol
Keep everything, even some of the sprues, youll never know when something will come in useful in the future!
some of the stuff folks on here put together with random crap is amazing!
Oh and if you go ahead and get the Devistators be ready they are more difficult to get all together than normal tactical marines by a factor or two. If you do go with them I suggest putting the guns / right arm all together but not glueing them to the model till after you paint
In fact after fighting with a dev squad I dont put any gun arms that cross over the chest unitl Ive got at least the chest area painted nicely.
Last edited by mcstrange; July 24th, 2008 at 20:37.
You may also opt to not glue any of the Devastator arms on the bodies, but instead go the magnet route. Gives you that much more flexibility when designing your army list. The same holds true with just about any unit - keep your options open. I don't know if you've picked up the SM commander box, but I've got each and every option that came in the box, all those lovely weapon arms, on a rare earth magnet for quick swapping depending on how I'm building my list. If you've got the time and interest, I *highly* recommend that route.If you do go with them I suggest putting the guns / right arm all together but not glueing them to the model till after you paint
Ok.... iam starting to feel really dumb.....
This next question i hope to god not to get flamed over...
So if i created models with lets say a model and in one hand is a pistol bolter and the other a plasma pistol.... does that mean if i played a game that it has to take both those weapons for points....?
Basically the representation of the model represents what he has to actually take.... I understand this rule for Mechs and Tanks but for ordinary troops....that applies?
Keep in mind i have never read a rule book just novels and did modeling.
It is understandable for the other player to get confused if he sees a model with a heavy flamer but on the guys game sheet it registered as a heavy bolter.... is it for this reason ?
Sorry if this question seems a bit vague but lol i spent some time creating models with different weapon configs lol
Now, the issue you're talking about here actually has rule, and a name: WYSIWYG(What You See Is What You Get). It means just what it sounds like. If the model is supposed to be using a plasma pistol, you need to put a plasma pistol on it, etc. So yes, if the model has both a plasma pistol AND a bolt pistol it must say that on the sheet with your army list, and the points need to reflect those choices.
Now, it should be noted that this is the "official" GW rule, which will definitely be in effect in tournaments, and should be observed when playing a new opponent you don't know and in situations like that. If you're playing at your local store or in the basement/garage with your buddies, and nobody is bothered by your heavy bolter masquerading on the model as a heavy flamer, then that's ok, too.
You'll find many players are willing to bend a little on this, as everybody likes to try out new stuff before they buy the actual models for it. This is called "proxying," and it happens a lot.
Personally, I have no problem with another player proxying something as long as it's not so confusing it's unplayable.
Thank you much for clearning this up.