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Has anyone tried to outflank anyone in 5th edition yet with their sentinels, vets, or whatever. On paper, I think, it looks like a sweet underhanded way of blasting people's side armor or harassing refm troop types that your opponent would rather you not shoot at with sentinels. It also looks like a great way to make the battlefield a lot more dynamic with multiple fronts. Has anyone tried this yet? Have you had success?
Have any of your opponents hit you up with this and how successful were they?
Last edited by YounGunner; July 27th, 2008 at 04:23. Reason: grammer
Was pretty fun - although I must admit I was playing on a small table (so flanking into hth was more likely), and also against a not-so experianced player.
Still, yeah, it worked alright! I was lucky though - everything rocked up on the side I wanted.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
That sounds like money. I have to add, I am actually a little confused on how the rule works. When you deploy, after figureing out which side you deploy on, do you just deploy or is it like deepstriking where you can deploy and shoot as if you moved? Do you get a scout move after you deploy or do you forfet that to flank?
You don't get a scout move and always count as moving as you have to move to get onto the table.
I've used it to terrific success. I built a list with 2 AF squads and 2 LR's to start on the table and 2 platoons to outflank. 2 vets squads and my command platoon will either outflank or set up a fire base depending on the map.
I move the chimeras along either flank to pick up the command section of the outflanking units (I play on a big 5x5 table so I think this is necessary most of the time).
In the battle I used this it worked perfectly as an ambush I didn't mean to employ. My Eldar opponent moved his forces on board (it was Dawn of War set up) and managed to get his 10 man fire dragon unit within range of my chimera and exploded it.
The next turn I brought on a platoon (it helped that I had improved comms) and got lucky and got to choose which side to deploy on and my 3 flamer command squad burnt all the dragons to a crisp (which I thought was ironic). This followed up with the majority of his forces deploying from reserves from the corner to completely wipe out my platoon but that worked out as he was in the corner! that allowed me an extra turn to redeploy and meet him head on.
The player is a 40k vet but new to eldar, he was trying them using my army (which come to think of, can you even take 10 fire dragons in a single unit?) and that was a lucky circumstance which everything went well for me but I do like the idea that 50+ men and suddenly appear on either side of the board and all count as scoring units.
Outflanking makes Autocannon packing Sentinels pretty effective. The long range of the cannon makes it tough not to get a side or rear armor shot. If only I could get my hands on one of those multimelta sentinels.
Against IG, outflanking is kind of rough, especially if you like to park your Basilisks in the corners and blast away with impunity.
I think you need to spend more time on your floor.
2500 Black Templars
This is all really great to hear. I am currently taking a mandatory break from 40k due to work but reading the new rules, I am tempted to make a list based on flanking. I think the concept sounds right on. It's right out of a Gaunt's Ghost novel.
I'm going to post a flanking army list. Please let me know if you think it's a dud or not.
Last edited by YounGunner; July 28th, 2008 at 23:27.
Ive played three games with Sent. and flanking, of them 2 were great. The third involved a ravener and three lictors that we didnt see coming in the next turn and well yeah . . .dead walkers. ANYWAY, the other games involved multi lazors forcing wounds on important characters and a lascannon toasted three tanks. Flanking has finally made sent.s good again and worth taking.
On the flip side flanking genestealers have a been a problem once, but the new anti consolidate rule fixed that up.
I'm rather indifferent as we still have the drop pod doctrine to get the same effect from--first shot on an enemy of our choosing--and the benefit of charging after shooting doesn't compensate for the positioning benefit of deepstriking. It's a way to get up the field safely, though, and if I could do it with Ogryns I would. Line squads and Sentinels, however, are better kept at distance.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Where exactly in the 5h edition rules that you can shoot or assault after deployment while flanking? The deep strike rules are really specific about getting to shoot as if you moved. It's not that I don't believe it but I want to have it in writing. Am I just missing it?