Welcome to Librarium Online!
I'm still a "new" player, and have been enjoying trying to learn the game. The transition from 4th Ed (noob) to 5th Ed, has been a pretty good learning experience. However, things I believe had down, have been redesigned. And I'm rolling with the punches. But some changes have got me puzzled on how to use them effectively, so I'd like to ask the community.
Force Weapons: What is their primary target? In the past it would have been those tough Monsterous Creatures, or some of the other multi-wounds Tyranids. However with changes, they are all immune to instant death. So, besides targets like Nobs who have multiple wounds, and normally come in serious size packs, (that I wouldn't want to thrust my Libriarian + a full size squad into) What benefit does the Force Weapons psychic ability ever give you?
Sniper Weapons: The ability to wound a model without regard to their Toughness sounds great on paper. But I haven't seen a high toughness that doesn't also have a serious Armor Save anyway. Its great that I can wound something, but if its Save is a 2+ so what? I understand rending, however, the 1/6th (which is reduced by the hits probability) has felt of little consequences. So truly what is their primary target.
Missle Launcher: Kind of a complaint. Are Frag type missles now pretty useless? All blast weapons scatter 2d6-bs. the so called average would be 3" the blast template is only a 1.5" radius. Same weapon fires another guided missle that hits and (typically) instant deaths regular troops. I get the scatter for lobbing type, or under rifle type grenade launchers, or even RPG like weapons (they have the same distant ranger finders) but this is the same aimed/guided just a different explosive armament.
? Weapon against AV14: Lascannons require 6 to pen. Melta (both varieties have the extra d6) but I would say normally require some sort of mounting onto a fast mover (bike, speeder). and a 6 - 12" range to get the benifit. What's tactic handles AV14, effectively?
Sorry this is long, If I need to break it up to smaller topics, I would I just didn't want to feel like I was spamming the board.
Snipers aren't just for MCs depending on the opponent's moral they can be great pinning weapons. Also hitting AP1 every once in a while is pretty nice.
Frag missles are only used on units like gaunts orks and guardsmen anyway, so there'll be enough enemies for your missile to hit that a little scatter shouldn't hurt.
Multimelta landspeeders are a good start against AV14. Also just keeping a few lascannons around will never hurt they're the original tank killer.
In games of 3000pts or less my selection of kit will nearly always deep strike. Drop pods, teleport and the like. All my Tac squads take two assualt weapons (using traits which will soon be no more) and termies have their power fists etc. Land close and pop melta shots into the offending piece of armour or hope to last one turn and assualt with terminators. However, in the case of Monolithes then an actual sledge hammer into the model usually does away with it! lol.