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I really like the idea and the models and am looking to incorporate them into my guard army for fun, are they worth the money and points?
I play tanith so I'm not sure if I should take meltas or flamers as my list is lacking lascannons besides the 2 mounted on my LR's (I usually compensate with lots of missile launchers and outflanking) which would be better? My army is very mobile with 2 platoons flanking and armor going up the middle
Seraphim are a fantastic addition to any imperial guard army. They add much needed mobility and versatility that can be obtained from units such as rough riders.
One of the great things about Seraphim is their faith. Sure, you aren't going to get as many Faith Points as a dedicated Sisters army, but, when used correctly, you can help to save the Seraphim from impending plasma doom.
Seraphim are primarily a counter charge unit. Their minor strength makes them not great in combat. However you do have the option of adding an Eviscerator to the Veteran Superior, making for a great Powerfist. Plus, with two weapons a peice, they can deal out a good number of attacks. A great support unit for Rough Riders.
Secondly, you can take the best peice of wargear out now. The book of st. Lucius. This little book gives any friendly withing 6" of the carrier the same leadership, great for low leadership guardsmen.
Personally, I'd take them with Inferno Pistols. Flamers are great, but when you already don't have faith reserves, the melta pistols make great mobile anti-tank and character killers. The range is short, however, so beware of counter charges.
I'd also personally take a cheap cannoness to help bolster the unit, and add a little more faith for the Seraphim to use.
Cloak of St. Aspira
Seraphim (10 )
Veteran Sister Superior
-Eviscerator; Book of St. Lucius
2x Melta Pistols
That gives you three faith points.
Either way, Melta or Flamer, Seras are a great choice in the right hands. Not as fragile as Guardsman, still, they are not quite as hard as Marines, so protect them before you are ready to spring them on your enemy
Serpahim are worth their points. There are a few threads buried in this forum that talk about various ways to take Seraphim squads.
there's two main ideas:
small 6 Sera Squad with 2 inferno pistol, and a VSS with book and Evisc. Primarially for tank popping.
larger squad of 8-9 with flamers and a VSS with Book and Evisc. for taking down infantry and having a little anti-tank threat.
Both have definate uses, and take some practice knowing how to hide from threats, and properly use their special Hit-and-Run (check the FAQ, it's not the same as the USR)
I swear by the 6-Sera anti-tank / anti-Heavy Infantry squad. I've known opponents to ruthlessly try to hunt them, and ignore the other parts of my force. Plus, if you use hit-n-run right, you can catapult them across the board to kill tanks quickly.
I'd also consider a Cannoness with a cloak, book, Blessed Weap, and Bolt pistol or Inferno pistol for more faith, and for the fact she can tie up big nasty units for you. (2+/2+i saves anyone?) I wouldn't run the cannoness with the Seras though, as they loose their Hit-N-Run, which can get them out of CC to shoot and charge again.
with the new vehicle assault rules I am thinking about deprecating my inferno pistol seraphim. Krak Grenades and an Eviscerator on rear armor is some pretty potent anti armor. The hazard is of course those times you need 6s to hit.
thanks all! wow that has definitely sold me on the seraphim thanks!
Yes! Get some Seraphim by all means!
"The sword that takes life gives life."
And they look just to cool not to have any. Think of the modeling possibilities there (wings)...