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I successfully ruled out the Traitors, Orks, and am quite disgusted about the uproar about Eldar in our club, despite them being played rarely. Space Marines were next on my list, so here we go.
Since I'll be buying most of my stuff online, I need to buy fast until the currency drops. Therefore, I would like to ask what to buy for a balanced 1500-2000 pts army. I don't want to spend huge amounts of money on something I will not use, so I understand your advice might be limited given that the new codex is not out yet.
Any advice hugely appreciated.
Whatever you decide, unless the new codex allows "Troops" status to be conferred to something other than tactical and scout squads, I'd suggest you start there. In 5th edition game rules, nothing else can take objectives, so count on at least two squads of these. I guess it's up to you whether to do scouts, tactical marines or both, but the "standard" advice is to buy two squads of tactical marines.
With the anticipated combat squad rules, you'll be able to turn two full-sized tactical squads into four mini-units, each capable of taking/holding objectives. That would not be a bad start.
If you're looking to save money, try picking up one of the large boxes/megaforces/army boxes, but I'd make sure it includes at least 20 tactical marines. Some rhinos for them to ride in wouldn't be a bad idea, either, since 5th edition makes them a little more useful. Or instead, you could make a drop pod list, since there will ALLEGEDLY* be plastic drop pods available soon.
You'll also need a commander of some kind. This is a hard thing to recommend now. The standard advice would have been to buy 10 assault marines, give a chaplain a jump pack and zoom around causing mayhem, but the new codex will have a LOT of special characters, and I've heard the role of "vanilla" (i.e. non-chaplain, non-librarian) commanders will be enhanced, so frankly I have no idea WHAT you should use to lead your crew.
If you're planning on going mech-heavy, many players are giving the land raider a second look. It was once the LAST thing people would recommend, since the points cost made it too valuable to risk losing, but it's tougher than ever to kill now, so if you want a "big" tank, that's the one.
I'd keep reading this and the army list threads for more ideas.
Hope that helps.
*I don't care WHAT rumors are circulating. I won't believe it until I see it on the shelf at my local store.
im in the same boat here... well, kinda the same boat.
i had a small Ultramarine force i used to play a couple years ago, and took a break from them to play Orks. Now i decided to come back to the Marines last week, but find most of my models missing (i sold some, lost some). I have no problem building up a new force, (my old army was mostly made up of old metal models that weighed a ton) im really looking forward to getting the new plastic models for my assault marines and dev squads.
but my only concern is that im not sure how well an old smurf army will play in the new dex. i dont want to spend money on squads and units that will be less desireable in the next edition, so im just gonna make a 'filler' army to play for the next couple months waiting on that codex (i read something about a release in September?) mostly just tac squads and transports, throw my old termies in there, my chaplain, dread and a Land Raider.
Order two or three boxes of the Assault on Black Reach box... each packs tons of Marines, Terminators, and a Dreadnaught. For nearly nothing.
Then you can sell off the orks, rulebook, and templates for more marines! I recommend Rhinos because I truly like the strike force aspect of Space Marines, which will be even more emphasized in the new codex.
If you have 5-6 Marine squads, maybe a scout squad, a few Dreadnoughts, any one of the TON of special characters Marines will soon have, and some tanks if you're into that (at least some Predators, Rhinos if you're into APCs), you should be set.
Of course, if you're into a standalone codex chapter, then you're looking at other things. Eg. Black Templar want more marines and Land Raiders; Blood Angels want jump packs, etc.
Until the Codex comes out, your safest bet is going to be Tactical Squads. In a 1500 to 2000 point list I would think you'll want 2 to 3 squads, probably in Rhinos. That's a pretty good start (500 - 600 points ish) and will probably hold you over.
As an aside, drop pods can now be pre-ordered as part of the Spearhead.