Welcome to Librarium Online!
Post all rumours here, to keep them in one post for simplicity and tidiness.
Let's start off with what we know.
The new models are the cotnents of the Spearhead which is selling for 146 Pounds.
This box set contains: one 144-page Codex: Space Marines, one multi-part plastic Drop Pod, three multi-part plastic Scout Bikes, five metal Sternguard Veterans, five metal Vanguard Veterans, one metal Thunderfire Cannon, one metal Sergeant Telion, One metal Sergeant Chronus, one metal Pedro Kantor and one metal Ultramarines Captain Sicarius.
A Drop Pod
I won't post pictures here as it'll take up too much room, so have a look at them here.
5th Edition - Imperial Marine codex rumours - WarSeer
The final codex is 144 pages logn and written by Jervis Johnson.
The approximated army list contents:
Master of the Forge
Techmarines - Thunderfire
Land Speeder Strom (Scouts only)
Land Raider Crusader
Land Raider Redeemer
There are over 13 Special Characters including a White Scars character.
Certain options on your captain will enable different styles of army aka traits.
EDIT - Found a few more morsels on BOLSAnyway over to you guys, discuss the topic here, and I'll help clarify stuff if I can.Honour Guard
Honour Guard (available to Chapter Master's only) have artificer armour, bolters, bolt pistols, grenades, and power weapons. They can replace their power weapons with relic blades (S:6, two-handed power weapons) and also have various other options such as storm shields (3+ invulnerable save against all attacks) and auxillary grenade launchers (a 12” grenade launcher that can be fired in addition to any other weapon each and every turn). Marneus Calgar allows the player to field three squads of Honour Guard instead than the standard one squad.
Playing against this in an actual game was not bad as you can still attempt to sweep the marines (as with ATSKNF, they take wounds as if they are fearless if caught). Every time my marine opponent tried it my nasty and quick assault units caught them, and Combat Tactics only forced him to take more armour saves. If the marines had been successful more often I may have had a different opinion on Combat Tactics.
This has changed a little. Marines automatically rally at the begining of their turn and can act normally (they do not count as moving, and don't get the 3" consolidate). They still can't rally if an enemy is within 6". Other than that, it's the exact same.
General Gameplay Thoughts
Overall, the game felt like I was playing a codex marine list. I'm not saying that simply because my opponent wasn't useing any of the new codex's flashy new units, but the army played like marines should. Perhaps if I get whacked by some of those new units I'll change my opinion.
When the marine codex comes out, GW will release updated FAQs for the DA, BA and BT list making some of the changes carry over to them. ATSKNF is a good candidate for this as it is written much more cleanly in the new codex.
Last edited by Pickle; August 9th, 2008 at 06:59.
Just found the great topic on BnC about this, so have a look here.
++NEW CODEX: SPACE MARINES++ - The Bolter and Chainsword : A 40k Space Marine Resource