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I just noticed that Rough Riders can carry melta bombs. has anyone out there tried to use melta bomb toting Rough Riders for anti tank capability? Five riders with melta bombs a veteran sargeant and shotguns would cost 66 points and would have a strike range of 18-24 inches with fleet. They get to be on the board on turn one, and they will get five attacks with the extra d6 penetration on the tanks rear armor (That's what she said). Better yet, they won't scatter like vets or stormies, and don't need to sit in the open like a lascannon squad (which also costs nearly twice as much).
The main draw back I see to melta bomb rough riders is their inability to kill anything other than vehicles. Still at 66 points, killing any walker or vehicle other than a rhino or sentinel will buy back their points cost. Additionally, you could also give them hunting lances as well. What do you guys think?
Yeah, aside of storm troopers they are the only other unit that can carry melta bombs. But in my opinion the real problem with Rough Riders is that they cant outflank. Targeting terminators or tanks is litle more work than for deep striking veterans or outflanking sentinels. For that they are just a good reaction unit.
I've had my eye on that strategy myself--RRs with meltabombs instead of lances could either tank-kill reliably or, with a vox, bog down a weak enemy unit like scarabs or termagaunts. It's a rather specialist use, however, and my Guard army as is doesn't lack for tankhunting. It's a cool idea for those of us who run all-infantry, however!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I should add that I am particularly trying to shore up a lack decent armor penetration. I am using missile launchers in my line squads because of the new blast weapon rules. I also have traded my two sentinels' lascannons for autocannons to compensate for crappy BS. Now I only have two lascannon on my LRs and I am feeling defenseless against highly armored vehicles. i think lascannon support squads are too fragile, sentinels are too inaccurate, and deepstriking vets and stormies frequently fail to work. Rough Riders begin to look good after all that. Hurry, someone talk me out of it or else I will have to do the conversion.
You are thinking only in the stats. When I say that is a litlte more dificult to target, I dont mean the roll dice for hit. What I mean is that how ease or dificult is to get to the phase in what the unit roll the dice for hit.
A frontal charge of Rogh Riders have to face the enemy fire and maybe a cannon fodder unit before enter in CC with the vehicle.
On the other hand a deep striking squad of veterans or outflanking squadron of sentinels can fire before the enemy can kill them.
Also you have to remeber that CC is not so efective against skimers and walkers. What can work very well against SMs or CSMs can not work so well against Eldars or Dark Eldars. So I dont recomend to use these (Ie. in a tournament) if we dont know who we are going to face.
As a last minute idea, there is a clear advantage in position a unit on the flank or rear of the enemy, even if the unit cant eliminate the asigned target, the enemy must to react by redirect fire and or relocate the battle line. These alone is an objetive worth the effort, disrupting the enemy's plans and giving a chance to the rest of the force.
Last edited by mareo; August 23rd, 2008 at 04:46.