Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
whenever i face a nid army i seem to get slaughtered in CC
my death company doesnt fare too well since i usually dont get a good number of em.
my assualt squad gets cut down..
so i have to resort to shooting with my heavy weapons. my predator and heavy weapons squad.
Hide in a bunker. (if there is one on the feild)
Supporter in the Eternal War Against.......Nothing!
with tyranids, u dont want to get into close combat, if its a must, then make sure every model on the board has fired if they can, u want their numbers to decrease. tyranids are the king of close combat, so dont play by their rules. i recommend using cover so u get to attack first if he assaults. hope this helps
here's some advice from a nid player, target first the the warriors as you can fry them lascannon and missilelauncher, then move on to monstours creatures and whatever you do don't let these get into cc as they are alomost impossible to stop.
Don't be fooled by gaunts as these guys are the most underestimated units in the nid arsenal, if they reach you your dead as the rest can follow them into cc unhindered
Don't let em get into close combat,,,,are you kidding, it is so fun to watch my wolves wade into the horde of aliens and slaughter them. Course i blast the heck out of any warriros, tyrants and genestealers first,,,but i charge right in as quick as i can. I just use some long fangs and dreads to provide heavy cover fire, speeders to flank and hammer away at the really big ones, and let my blood claws and grey hunters backed by wolf guard terms, have some fun in close. Its even more fun when i am using 13th co wulfen and grey slayers.
I can see a standard sm army having more trouble, in close. One suggestion is have a bunch of heavy bolters and flamers. That will eat thru their numbers real quick. Otherwise stay mobile or in cover.
I don't often advise the use of special characters, but in this case.
Lemartes, and Tycho (Armageddon).
And take a rhino.
Lemartes and Tycho go in DC, obviously.
<img src='http://kiirar.fatcake.com/kiirarsignew.gif' border='0' alt='user posted image' />
Tau: 4/4/3 - 50%
DaemonHunters: 1/2/0 - 33.3%
Dark Angels: 3/1/0 - 75%
Lighthorse, have you played against a good nid player, cause the last time i played against the sons of russ, I simply devoured them with almost no losses.
then again, he could have been a bad player
I'm not too sure if 13th company can slaughter nids in cc, you are heavily outnumbered and lacking firepower to stop the TMC which by the time you would blast charge right into you
but at all cost avoid cc with them.
i had a fight with 'nids versus my BA...i won with one terminator remaining, and the nid player only lost because he choose catalyst instead of warp blast for a zoanthrope
but i learned from it.
Never underestimate how fast the nids can be, but the trick is assaulting the gaunts. DONT let them assault you, though you may be able to win, it will bog you down ALOT and you cant afford this when you need to be shooting.
Shoot the synapse creatures and 'stealers. I assaulted the stealers like a prat, and got pretty mashed, though i think a librarian with quickening, and a good supporting unit could beat them nicely aslong as you clear the ones nearest you away, so they cant strike back TOO much
terminators are for once a good investment, as their save is a blessing, and their ability to crush everything that cant kill them first is also useful for termagaunts, and if your adventurous, hormagaunts. They work well against the warriors aswell, and zoanthropes.
dreads are good in combat, as long as you dont let any monstrous creature, or beastie with rending claws near it, as they cant be killed by gaunts and the like, and can hold up a gaunt unit for turns on end, until the big fellas arrive (the trick is to kill them before they get there, as the dread will buy your heavy weapon squads time).
weapons with high rates of fire like assault cannons and heavy bolters help, as do flamers and blast markers. Lots of flamers and blast markers. If there is a hive node in a gaunt squad, position the flamer template over it primarily, to make them run away (or more likely to run away anyway)
Land speeders are useful, as they can stay out of the nids range of assault and kill alot with heavy bolter, flamer and assault cannon fire.
finally time your assault well, and make sure you wont get caugh out in the open and vunerable to a charge from some nasty insect unit. Your toughness and strength give you the advantage here compared to other troops and assault squads. Plus if you charge you are faster and stronger than them by a good margin.
Hope this helps
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
yup sure have played against a good nid player. but with long fangs(lascan plas can,) and dread(twin lascan, krak mis) his big boys go down quick. Tyrants arent that tough if you get ap 1 and 2 weapons against em. i keep him from being able to get his genestealers in close combat, or hammer them with long range fire(speeders are good for this) then proceed to close with his smaller nids and let my close combat teams have at em. I will say my wolves save rolls seem to step up in close combat, but i make sure that if my guys get assaulted they are always in cover, or i assault first. Plus a couple of flamers against nids just means crispy critters.
yeah the 13th co, game i played was a smaller one so i didnt face to many big boys, but they still chewed his nids up when they got close. you got a good point about there lack of firepower. I lost alot more of them before i won that game, but they chewed up his nids. the warriors did the most damage to my guys, but they didnt like power fists or plasma pistols to well.
When i play my IG agianst the nids, i do everything i can to keep them at range, and pour massive fire on them. The nids are really good at close combat, but if you can keep there big boys out of the cc fight and have good units designed for cc, they arent to much trouble.
just been my experience
Definetly refrain from supercharging into HtH. You want to thin them as much as possible with firepower before you charge. As a Tyranid player, every time a BA player charges full tilt at me, I eat him. When they hang back and make me trek across the board, I'm invariablly fighting with 2 wounds left on my Carnifex and one Lictor who'se buried himself in some basement of a building to avoid being shot to pieces by the time I close for CC.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.