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I have neither of the above in my army but realise the need for transport.
Assuming the game objective was an object proximity style, what would be your preference? I'm leaning towards drop pods for sheer speed of deployment in the target area and the immunity to incoming fire enroute. On the other hand rhinos can redeploy your troops and cause tank shock as well as giving cover.
Your thoughts please?
i've played with both of them so:
Rhino - should be used for tactical squads. Being the best apc in the game (nevermind the low armor, it's not as low as people think, of three rhinos i use in a battle two survive six turns) and providing a wall for your troops.
Drop pod - use them with Terminators. Pack a terminator with a Cyclone (heavy 2), and when they arrive, blast away with full guns, either at the infantry (2 blasts str4 and ap 6, lots of wounds and lots of bolter wounds) or at vehicles (2 str8 shots on the side or rear of a vehicle)
Other option is th.e Dreadnought, drop it behind enemy lines, put the Dreadnought behind the pod so it cannot be shot at and in the next turn charge away!
Other possibility is the Razorback, with it's new weapon options (lascannon and twin linked plasma gun turret, that's 3 dead marines per turn) and low cost (40 pts with twin linked heavy bolter WTF!) makes an excelent infantry support vehicle.
i'd say drop pod. being able to deathwing assault with tacticals rapid firing bolters is awesome.
Definitely a good idea for the dread. Any guns that have to turn around to shoot at it are not shooting at your assault troops making their way up the board. And if they do ignore the dread, then you've got free reign on shooting or cc
I would think that using Rhinos would be good to get your troops where you need to go and could help contest objectives while covering your own troops. I also agree with Dreadnought that Razorbacks are also a good option for mobile firepower. It might depend on what troop list you carry in your army as to the ultimate way to go on this decision.
also you might think of another option - Land Speeder Storm.
Using the speeder with 5 scouts (2 or 3 units of them; very cheap and effective) for objective capturing while the rest of your army holds the enemy.
But of course that is very corny and not the real fighting style of the marines
and then take the p*&s by shooting it's heavy bolter at whatever you want. (Although a dissappointing BS3.)
Yep, a Fast, Open Topped skimmer transport for marines.
Thanks for the comments guys. I think I'll opt for rhinos for the tactical squads and a drop pod for my dread. I didn't even consider my poor dready - an obvious target when you think about it.
Walking a dread to the enemy could be a good fire soaker ... or more likely a "dead by end of turn 2" disappointment. Good work guys!
keep in mind the new drop pod assault rules say that in your first turn you MUST take half your pods (rounding up) and deepstrike them then and there without rolling, this means if the only thing you have in a pod is your dread either it will end up stranded and make a likely futile effort or it will be deployed in such a way that it ends up with your army anyway. Dreads are too expensive to throw away on a single round of shooting, most things are, you really can't afford to have just 1 or 2 pods.