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I'm making a Raven Guard Army. I want to know the difference between a Chapter Master and Captain for my Commander, because in the new Space Marine Codex there is a thing called Orbital Bombardment.
Also, I'm thinking of using:
1 Command Squad with a 1 Commander and a 1 Chaplain and they will have Jump Packs. (HQ)
1Dreadnought and 5 Veterans with Jump Packs. (Elites)
3 Scout Squads, 2 squads with sniper rifles and 1 with shotguns. (Troop)
2 Tactical Squads. (Troop)
3 Assault Squads. (Fast Attack)
That is all so far. help please thanks.
Bleh, Shrike costs too much for anything short of a 1500 pt game, even then, he's a giant sink. He's a bundle of fun though
However, Pickle hit it on the head, the Chapter Master has orbital bombardment, plus he has an increased statline. Also, the Chapter Master can take Honor Guard, while the Captain is limited to his normal retinue.
Note that Shrike's Wing is gone, though it can be kinda recreated. Kinda.
Btw, fleeting WITH jump packs? Gnarly idea, sir. I hope you lay down some hurt.
yep, shrike grants fleet to the whole army. Its really something as a unit burns 12inch moving, runs and then assaults! And those 'nid players think they're the fastest in the game, lol.
Just as a heads-up, the master and captain do share the same stat line, the only difference is orbital bombardment, and you pay 25points for the priveledge!
For points-efficiency, take the captain. For that extra blast, take the master, as OB is infinate range, S10 AP1 Ord1-Barrage. Fella just point and shoot with that beast, and it will kill all in its path - just hope it doesnt scatter, as the masters BS doesnt effect it!
Ah I stand corrected, thank you Rabbit. True, the Captain is better for smaller games, because in the bigger games with a Chapter Master, you may want to splurge a bit on some sick Honor Guard.
I played a game 2 days ago against my Raven Guard friend who was using the new SM codex. It was Seize Ground & Spearhead. My friend got the first turn and 2 units of 10 Assault Marines each led by a Chaplain or Shrike hit my front line of Grey Knight marines and a unit of 10 Stormtroopers. I lost 1 unit of PAGK and my unit of Stormtroopers on the first turn before I could even react. Shrike is an amazing character, he's not a combat monster compare to other characters in the same book, but he's definitely up there for being one of the best overall support character.
I was also thinking of droping the dreadnought, tacticals, and the heavy(I have not thought of a heavy yet) in drop pods.
That sounds very much like the RG style - Drop as much in as possible as close to the enemy as you dare, and then rip them to shreds! =)
Infiltrate scouts, use fleet to get your assault squads up close faster, and drop everything you can next to the enemy.
Because you get fleet from Shrike, you can run in the shooting phase, then assault. I know the drop-pod unit entry states clearly you cannot assault after deepstriking, but would Shrike's combat tactics not over-rule this? I would be greatful if someone could clarify?
What heavy do you guys think I should get.