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Hi, I'm new to the Marines (just got a first batch with the Assault on Black Reach set) and I'm looking to expand with some assault marines, with the jump packs.
Does anyone know about Assault Marines in the new codex? I've heard rumors, but I wanted to be sure about a couple of things before I picked some assault marines up:
1. Are they still fast attack choices, or are they now a troop option? I've heard that there are also elite assault marines now, but I was wondering if they could be taken as troops, and used to claim objectives.
2. How many can you have in a unit? Is it still 5, or can you go higher?
3. Can you have any special weapons in the unit, like flamers or plasma pistols?
Normally I'd wait for the codex release, but I have the chance to pick up some assault marines relatively cheap this week only, and I wanted to know how many I can fit into a unit.
Still Fast Attack, not troops at all.
Vanguard are Fast Attack Assault Marines, but also cannot be troops.
5 Models when you buy the squad then X points per extra model.
You can still buy Plasma Pistols and Flamers for your squads if you wish.
Assault Marines are still worth the while for counter attacking and objective contesting.
As for that special character to turn assault squads to troop options, expect Dante from the BA chapter to do that for us =)
The whole thing shifts quite a bit if you look at the Blood Angels (free Codex here) so I am going to answer your questions again:
On a additional note: the Blood Angels' Death Company can be equipped with Jump Packs as well to add to the flying frenzy!
As you're an avid Orkz player like me I'll give you a little background on my Blood Angels. So far I have painted 1'000 all jumpy points (Chaplain, Death Company, 2 Regular Assault Squads) and when I play Orkz we're usually in close combat within the 1st round of the game - very gory. My next step is to paint 1 Devastator Squad (2 Missile Launchers, 2 Plasma Cannons) to soften up those Boyz before I charge with my Squads. After that I'll do a Veteran Assault Squad with flamers to give them some proper cleansing right before the charge.
God, I'd hate to be an Ork player - oh wait, I am one.
Last edited by Parcival; September 17th, 2008 at 11:00.
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company
Just have to toss in that, when the question's been answered once or even twice, there tends to be very little justification in posting the exact same answer(s) a third or fourth time. Adding some new information to the post is always great, but there's no reason to have to have the answer to a simple question posted more than 2-3 times.
Also, as CleanRabbit said, definitely be careful with individual point costs being posted; it's usually a safe bet just to give a general range of costs, such as "Assault Marines are now cheaper point-for-point than they used to be" or something, not saying "they are now X points per Marine."
Parcival, definitely didn't think about answering with a Blood Angel twist in mind. Grax, if you're interested in a predominantly Assault Marine force, I definitely do suggest Blood Angels; they, as said, have Assault Marines as a Troops choice, since their force focuses pretty heavily on those sorts of assault oriented squads. They are the only force that has Assault Marines as Troops, though; the new codex doesn't have that, nor an option for it that I can tell.