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for the guard HQ command squad, what(if any) would you change?
personally I wish for a price drop, for example
a HSO is 70pts -24 for the 4 guardsmen, he is still 46 pts, guess what, for 45 pts(one pt less) you can get an inquisitor lord!!!
now lets look at these 2
HSO comes with leadership rule, a reasonable statline, a 5+sv, a laspistol, and a close combat weapon.
now an inquisitor lord, comes with the ability to take psychic powers, can choose to pass or fail his leadership test, has a great statline, minus 1 wound, and power armor.
the inquisitor's only disadvantage is he is 1 wound less, and does not come with weapons, his advantage, is his leadership, amazing statline(minus 1 wound) power armor, and his psychic powers
now im not saying to make your guard leader have psychic powers, and power armor, but Cmon he costs the same as the Inquisitor lord, and is half as effective, the inquisitor obviously has more potential.
as for the squad, let veterans take power weapons, and how bout giving the squad frag or krak grenades for free?
what are your ideas/ opinions?
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I humble disagree with the idea of power weapons for not officers or special veteran sargents. In my opinion, is just not fluffy. Power weapons is not that common in the IG. Also is not the way of the IG going CC. What a CC HQ with power weapons really kill is the need for the one-shoot wonder trick Rough Riders.
I like to see something like SMURF's orbital bombardment in the new IG codex for the HQ. In fact I like to see any command squad being able to request artillery support. These dont kill the need of Basilisk because Basilisk is not a one-shoot unit. Also that the rank of the officer give different number of pie plates. In other words, that every JO can call one pie plate for battle, a SO 2 pie plates and a HSO 3. Even if raise the cost of the comand squads it looks more realist to me a big army with of-board support than small units carrying around artillery.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
I have to say - being able to give your LD 9" (generally, with a re-roll) to units within 12", and allowing units under half strength to regroup (for 5pts) is way better than having an extra wound or being psychic or anything.
I have stopped giving my Officers any equipment, aside from maybe a bolter or a bolt pistol. I found that sometimes I'd kill a few remnant Space Marines with a Heroic Senior Officer/JO with HI and a powersword, but really, just avoid assaults, haha.
Having bombardment would be nice, especially with our HS choices being limited to 3.
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Just to make you feel even better, the Inquisitor Lord has 3 wounds, which last time I checked was the same as the HSO, not one less. I see your point.
Can an inquisitor lord come with a large bunch of reasonably cheap heavy weapon teams? Sure, he can take heavy weapon servitors, but it's not quite the same.
I say you work with your strengths, and be aware of your weaknessess, and you'll be fine! I don't think any change is really needed at all.
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artilerry support would be cool, but only for the command platoon. if you allowed it for every officer then things would get crazy.
I could see them being cheaper, but not by much. Like a HSO be about 60 pts at minimum.
I'd like to see the ability to take larger command squads, basically inquisitor retinue like. the higher the officer the more support staff he has.
In fact didn't they have rules for a guard Lord General or something in a white dwarf? I remember them being able to take a staff that looked alot like a inquisitor retinue.
I think having a support staff would be cool, but have some of them effect the leadership rule of the officer. Like one could increase it to 18" (and not be a psychic power) or one could allow one unit within 12" to reroll fail to hit or something like that.
Last edited by MadLarkin; September 22nd, 2008 at 08:07.
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3 pie plates for hso? guard already has the best ordanance in the game...marine-killer battle cannons, 10-foot earthshakers, and kill-the-shit-out-of-everything demolishers. guard's heavy support is definitly one of the better hs sections in 40k. not to mention cheap as dirt missile teams. sure, you can't pen av14, but with 9 krak missiles, do you NEED to pen it?
Hmm...I'd like to see Improved Comms gettin' a bit of a change...since, you know, the only time half of the item works is if you are running a DH army.
Last edited by Zeewulf; September 22nd, 2008 at 15:38.
I think it would be cool if you could call in a vulture strafing run, like in Dawn of War. Heavy 4, Blast? Something like that.
The purpose of a Guard HQ is leadership and an Inquisitor is worse than a Commissar for that (on account of requiring a retinue). The Inquisitor Lord is useful as a psychic hood, a prerequisite for an assassin and a bolt magnet for our enemy to waste his time on...any other build is not really cost-effective.
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