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A tactic often employed by armoured fist squads is to equip them with a heeavy weapon and use the chimera as a heavy weapon base. Hidding 8 of the squad behind the tank for a cover save and the heavy bolter peeping out. Thats 12 heavy weapon shots all of 36" range in 1 turn. This got me thinking... how can i make this cheaper and or what units would be more effective at this role.
My inital instint took me towards vets / ST - ST's cant take heavy weapons so for this use no use... Vets however good for the role but still on bring 1 heavy weapon. The extra points the cost isnt worth the elite slot wastage for 1 heavy bolter to fire a tiny bit more accuratly.
An armoued first squads in a chimera equipped for this role will cost you 170points
Thats Heavy Bolter x1
Heavy Stubber x1
On the chimera....
.... and 10 Guardsmen with no special weapon (doesnt have use in the heavy weapon based squad) and a heavy Bolter x1
A command squad with this set up however will cost you 150 Points with exactly the same weaponry. But 5 less bodes to absorb wounds if the troops are fired at. It does grant you 1 extra leadership point, but this only saves you 6 points as your armoued fist squad could have a vet sgt. It does however look less threatening with only 5 bodies outside than 10 and could prolly be more likely to be over looked. Especially being mobile, it can move away from nastier enemies with ease ewspecially if there CC based.
Armoued fist = 170Points = 10men an average of 7 points per guardsmen (inc weaponry)
Command Squad = 150Points = 5men at an average of 10 points per guardsmen +1 Leadership (inc weaponry)
not a tactic i feel i would like to use on my Main HQ command squad... but more on my infantry command squads.
So, could you bare to leave your infantry platoon leaderless... maybe the command squads provide you with special weapons fire you couldnt bare to loose.. do you see the unit as to flimsy with so few wounds available..or does the cover save make up for that....
please voice ur opinion
PS. If a unit is fully dismounted from the chimera. Can it fire at a different unit?
Last edited by Meps; September 24th, 2008 at 23:36.
In the army list that I am testing, I dont use smokers and the guardsmen fire the HB from the top hatch of the chimera.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
i'd give the guardsmen plasma or nade to go with the hb.
as for commands...come on, FOUR special weapons in a squad. too good to pass up. i max out on special weapons every time.
common misconception. The vox doesnt cost the price of 1 vox. It costs the price of the squads vox and command squads vox. unless your kitting lots of squads out with vox's. Point wise it doesnt add up vs close order drill + a vet sgt normally.
Always risky packing out a command sqaud with 4x special weapons. It just becomes one of your eneimes high priority targets. No point lookin at just what you have.. you gotta consider what your enemy will bring / consider threats in your squad.
Let me see if I can get it correct...
The plan is to equip Command Squads with a Heavy Weapon and mount the Squad in a Chimera. This way when we disembark them we hide some models in such a way as if to take cover and use the Heavy Weapon operators to fire its (for example) Heavy Bolter in addition to the Chimera's Heavy Bolters. Sorry if this sounds noobish but I had not thought of it all this time and it sounds a nice way to bring the Command Squads to more utilities. You can (at some risk) fire the weapons from the hatch at once but that goes when you judge that the situation can hold it.
I'll try this in an army list. Gonna load one Command Squad in a Chimera, use its Special Weapons to another Command Squad or an Infantry Squad, arm the CS a Heavy Bolter and pack them for war.
I wish by the way it were official for our Chimeras to be armed with Turret Autocannons.
PS: I am not sure mate, but I do NOT think you can aim at different targets for a Squad and it attached Chimera!
yeah, it is risky. in an airborne army, which i play, though, it's your best way to pop tanks. 4 meltagunners with sharpshooters and drop troops can't be beat for points when it comes to tank killing.
I often run something similar to the concept of this tasked mobile platoon command squad, the difference being that I don't use heavy weapons but 4 flamers instead. Roll up to a juicy target and unleash hell fire with 4 flamers.
What do you call a lasgun with a laser sight?
I'm pretty sure that you CAN actually. The grey area often comes with the idea of embarked units. But if a unit is fully disembarked, there's no reason at all that the chimera would have to shoot at the same target. It can operate independantely on the battlefield after all.
It would be akin to having to shoot at the same target with both combat squads of a marine unit.
Prodesse Non Nocere
Eldar - Suranii Craftworld 0/0/0
Marines - Astrum Corvus 0/0/0
Guard - 55th Estor 1/1/0
A unit and its transport are 2 different units, and they can fire at seperate targets, even when the unit is embarked upon the transport.
At least, that's the way it's always been played, I don't see why they would've changed it..
FABRICATI DIEM, PVNC