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Well, the new votewar is up, and its allowing one list from each codex, so we need to work together to get a list made as best we can.
We need generic tactics for the list too, and its size is 2k, I will check if we can use the new codex now. SO suggest some lists thats in the army list area, and we will tear them apart and rebuild them, we want the nastiest, most solid list we can get.
Reference for info here:
Not only do we need a good list; we need a list that people will think is superior and vote for!
Fella we have 3 days to pull this off! Check out line 3 on that post, lol....
But considering we have such little time, we best make a start.
First up, considering you can actually buy the new codex (from a box set) i cant see why we cant use it.
Second, using any of the individual chapter codecies is a bad idea, as they're a little out dated and lacking compared to the new marine dex.
Now wether we're working on 4th or 5th ed. codex, we need a theme. Mech heavy? Elite heavy? Troop heavy?
The theme will help with both making the list and the tactics behind it. So, any ideas?
Balanced list I hope. I'm thinking of plenty of tactical m's, squad of scouts, predator, assualt termies...
Well if people are going to vote on it, just go for the most obvious uber power build out there.
Or just take nothing but TH/SS termies as every chump out there thinks this is going to ruin the game.
Drop Pods, las/plas, Tiggy, or Lysander
Pedro, Sternguard, Tiggy+Pods, Khan+outflanking Land Raiders
Tigurius would be great for this as he has his choice of any psychic power, re-rolls reserves, and can cast 3 powers per turn. He works best with a DP army with lots of Sternguard and locater beacons (Gate).
Khan and the amazing outflanking LR would also be brutal.
Check out ==My== blog: www.bnhblog.blogspot.com
hi, can't weight to see the end list!!
is this were i should post my suggestions?
i always like to take full tactical squads with a special weapon and a heavy weapon, then i give them a razorback. that way ahlf of them support my devs. and i've heard of new heavy flamer razorbacks! Yay!!
someone has already mentioned it but definitely take tigiurius with a sternguard armed with what ever (i'd recommend combi-meltas, so they have bolters, plus special ammunition, to deal with infantry and then they have meltas to deal with armour).
dreadies, dreadies, dreadies. as a rule of thumb, i always take two dreadnoughts. one configuration i've been waiting to try is: one dreadnought is equiped with two twin-linked auto cannons or an assault cannon and DCCW and storm bolter or flamer, the other with lascannons and a DCCW with melta. also droppodded ironclads sound sweet. venerable is never bad.
terminators and sternguards aren't as important to me as my dreads and tacts. still nice but. (besides the sternguards with tigurius)
scouts, nearly the only set-up i like, is: 8x snipers, 1x heavy bolter and 1x sergeant telion. i like putting these in a ruin or whatever, then reinforcing the ruin at the start of the game using my techmarine.
another tactic i use is to take the same squad and let them support, and be supported by, a 4x lascannon dev squad.
fast attack for me is Assault Marines, to counter-attack units going after my devs and long-ranged tact marines, and also to help my razorbacked marines in contesting objectives. vanguards are a no-go, way too pricey
i also like land speeders, in small games usually just 3x multi-meltas, but in 2000pt or more battle i'd go with either: 3x multi-melta and 3x heavy flamer (i prefer this set-up as i usually go with Vulkan) or 3x heavy bolters, 2x assault cannons and 1x typhoon missile launcher.
bikes never really play(ed) a big part in my heart.
heavy support? dreads, devs. dreads, devs. dreads, devs. dreads, devs. dreads, devs.
they are brilliant, nothing more needs to be said! ok, well maybe a little: combat squad the devastators with multi-meltas, lascannons and heavy bolters. and the dreads are the most versatile thing i have ever come across in the 40k world. but usually i pair them up, either as both being purely anti Infak or Tank, i make them watch each others back with one taking the armour and the other the squads. then i either put them in droppods or send 'em up a flank.
as for armour i like: rhinos, razorbacks, land raiders and dreadnoughts. mainly because i love infantry, so transports are my obvious tactic.
but i've heard a bit 'bout the preds, and an un-upgraded one of them might be worth your while.
tactics: usually i'd go with rhino/razorback/land raider assault or droppod army. it may seem strange to all of yous out there, but i rarely leave home with a tactic!!
but instead have a fair few mini tactics, such as:
- dev squad with 5x meat-shields, 1x sergeant and 4x times lascannons
- sniper squad with 1x sergeant telion, 8x snipers and 1x heavy bolter
(this worked really well for me once when i used two of this set-up, one on each side of the board)
- tactical squad 1 w/ missile launcher, flamer and razorback (w/ extra armour)
- tactical squad 2 w/ lascannon, melta and razorback (w/ extra armour)
- tactical squad 3 w/ heavy bolter, plasmagun and rhino (w/ extra armour)
- tactical squad 4 w/ heavy bolter, plasmagun
- tactical squad 5 w/ missile launcher, flamer and razorback (w/ extra armour)
(haven't tried this out yet, merely theoretical. tactics: tact sqauds 1 and 2 combat squad, missile launcher and lascannon hanging back, the flamer going towards the nearest infantry (incover or not), similarily the melta to the closest tanks. tact squad 3 and 4 also combat squad with both plasmas going in the rhino and heading directly for the opponents meanest unit, the heavy bolters stay put. tact squad 5's missile launcher also stays back while the flamer revvs forward.)
- dreadnoughts, they are great support for advancing tactical squads, who not only benifit from the dreay's awesome firepower and melee prowess, but from having some thick armour to absorb some of the enemy's heavy weapon attention.
to fill the tactical gaps between my mini tactics i use: tigurius attached to a sternguard squad who are armed with as many combi-meltas as possible. tigurius teleports them around whereever their firepower is most needed. for CC support it is Assault Squads, usually one. two if i can manage it!
- 2nd HQ would have to be Vulkan.
mind you, i don't mean include ALL of these ideas, they're just something for everyone to ponder, improve and critisise.
Pickle are you gonna post the list here? or somewhere else? cos i'd really like to see it!!
hope that helped
Noorda seems to know wht hes talking about,but what about the thunderfire cannons?I love them things,you should have at least one in your army to thin out numbers and slow an enemy advance across the bored
yeah, i agree with Ordo on the thunderfire cannons. and from what i heard recently, if you going to have a techmarine, then the tech/thunder combo is a real points saver.