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Hey fellow IG commanders
I have a question:
What would the doctrines be for a full Squat army?
I was thinking:
-Xeno-fighters (orks)... obviously
-roughriders (because of the trikes and stuff...)
-carapce armour (they are slower, tougher... a 4+ save covers this)
but what else???
I'd drop Xeno fighters, and take Close Order Drill (better LD), Drop Troops (for the mole miner thingy) and Veterans (I bet they'd have something like that)
mostly, you could choose whatever doctrines you wanted, and tailor them to fit the force you want.
Are these to represent Squats as they were, or some Squats that survived to the 'present' day of 40k?
If it's the latter, then surely Xeno-Fighters: Tyranids makes more sense?
And also, you have to include Restricted troops: Enginseers, to use as Squat Engineers.
FABRICATI DIEM, PVNC
Abhumans: Slave Levies (slow but hard to kill)
Special Weapons squads (sappers with demo charges)
Rough Riders (because of the trikes and the lancers)
Xeno Mounts (alien mounts with high strength, more attacks and more armour for the rider)
Carapace armour (they lasts longer)