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I'm having much debate over this idea.
How would you tool up your infantry command squads? Do you set your command squad oriented to fight in close combat, or do you give them a special type of weapon and handle them in the back in safe. My whole debate came across that is it worth taking a bolter over a las pistol or even a bolt pistol and close combat weapon. Would it benefit if even all the members of the squad had all lasguns or pistols and close combat weapons?
In my case i really don't want to counter charge using my infantry command squad, so is it wrong of me to give my junior officer a bolter?
"DID WE JUST SIGN UP FOR A SUICIDE MISSION, RICO?" "YEAH WE JUST DID, WHEN WE ENLISTED" LOVE THE IMPERIAL GUARD, JOIN TODAY!!
My command squads get a heavy bolter, no special weapon, no other upgrade. Since I use no doctrines and don't buy veteran upgrades, I am heavily dependent on my officers for leadership. I don't want them attracting any extra attention, but at the same time want them to do something while yelling at the men...so, a heavy bolter.
CC command squads really aren't worth it. You'll rarely go first or simultaneously, so the enemy hits you first, then your survivors do a (typically) little damage, then the squad fails leadership and runs away...all on your turn. If you rapidfire instead, you'll get almost as many attacks, the enemy won't get to shoot back and he'll have to kill the squad on his own turn to get past them. Countercharges are for Rough Riders!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
in my current drop troop list, 2 flamers in each for drop troops.
otherwise 2 grenade launchers if i plan on them fighting with their feet starting on the ground in alternate list... if i have an odd number of points left over with nothing i can really spend them on, i'll throw a couple of bolters on some officers.
Previously, my reasoning was that I could put points elsewhere in my army list that I deemed more neccessary at the time.
Nowadays, however, whilst that still stands, the whole kill point thing makes things even more pressing. Whilst I do still like running close combat based HQ command squads, it has become more of a gamble than before - seeing as your opponent gets 2!!! kill points for the tiny unit. One for the retinue, and another for the officer.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
My command squads get a storm bolter (for the junior officer) and 4 grenade launchers. Mobile fire support team with 5 mid range weapons. Dangerous against hordes (4 blasts) and light vehicles/medium infantry.
each of my junior officer squads have a role
1 ant termi deepstrike, plasma pistol, and either 3 plasma guns and a medic, or 4 plasma guns
2 burn squad, 2 flamers, and 2 ccw, or 4 flamers, and a junior officer with horifica, a pw and a bolt pistol, they burn and then charge, and close order drill makes the officer initiative 5!!!!!
3 support, officer with storm bolter and power weapon, and 2-4 grenade launchers
sometimes i use a 4th one, with officer with bolter/boltpistol and ccw and 4 melta gunners to fight tanks.
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
Right now I'm experimenting with having my INF HQ run around with this spec:
JO - bolt pistol and power wpn, + carapace
4IG - 2x GL's, 1x Flamer, 1 Vox.
Works fairly well, except that I can never hit anything with krak nades. the flamer exists to 'make damn sure' that I have a good chance of knocking out 25% of any immediately oncoming squads that want to assault the unit so they have to make a morale check next turn...
The Vox is fluff, if your going to be 'competitive' then it should probably be a medic,
If your going to be very-competitive run this:
JO - bolt pistol + power wpn, + carapace
4 IG - 3x plasma guns 1x medic.
Last edited by Tronics; October 9th, 2008 at 19:39.
JO with honourifica and Iron Discipline
Vet /w Banner
Rock solid Ld base for cheap. No sense in spending any points on anything else since it will never get used, these guys sit at the back and provide the heart of the Ld net.