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Hey everyone, I've got a friend that plays Space Marines, and we've battled 3 times so far. 2 times he's beaten me. I play a Daemonhunter army. I'm looking for general weakenesses of the Space Marines for my exploiting pleasure.
I don't know, maybe I wouldn't need them if I didn't make his army lists and everything. He needs to be a big boy and get out of his noob shell perhaps
Obviously, AP3 and lower weapons are a pain for SMs, as are swarm armies. But I'm looking to you Space Marine players to give me insight as to what ruins your battles. Not neccesarily army specific, but general things that are difficult to counter, etc.
space marines are low in number but you are even worse, best thing for you to get into cc as quickly as you can with your termies and GM
perhaps try out an orbital strike
What you really want to do, is cram in a land raider (can you do that !?) to put some GK termis in. Have a solid leader and have some deep striking units.
A Promise to a dead man means nothing.
Notice the presence of the Search function, my friend. I started a topic like this not long ago, but I'll give you some advice anyway.
I mainly use Black Templars, but I also have a small force of Grey Knights, so I know quite well how both armies work. Space Marines are tough as flipping heck, but they're equally expensive, so the loss of even a single Marine can devastate Marine players. The way Marines deal the most damage is by crowding together and either stand-and-shoot or mass assault, in the case of Space Wolves, Blood Angels or Black Templars. This leaves them vulnerable to Ordnance blasts. So, use Orbital Strike or Holocaust, cross your fingers and pray to the Dice Gods.
<span style='font-size:14pt;line-height:100%'>[Subliminal message] I AM KING [/Subliminal message]</span>
Get your standard troops into cc with him (land raider or deep-strike) and stand your termies 24 inches away from him using your storm bolters. (most people especially noobs target everything at gk termies when they see em)this will cover your troops assault and with their armour ad shrouding your termies shouldnt take too much damage.
Station:in all the world of the drow there is no more important word.It is the calling of their-of our-religion,.ambition overrides good sense and compassion is thrown away in its face, all in the name of the spider queen.
If you can get rid of the Space Marine armor save, than you will be set. Thats one of the biggest things that can hurt Space Marines, but watch out, he will probably try to do it to you.
I have played Grey Knights at the 1500 point level for over a year now and a play against space marines quite a bit and have actually never lost against them. I am not saying that I still won't ever lose to them but as of yet I have not.
In my army I had 2 squads of 9 GK, a five an terminator squad( all deep striking), a Lemun russ, a dred, and about 40 guardsmen in back shooting off their lascannons and missile launchers.
What I would do is for 2 turns at least before rolling for the GK I would pound as much as could into their lines with the battle cannon an various heavy weapons trying to get rid of tanks and the ocassional squad.
Then I would roll for the Gk and only needed a 3+ because of the 2 urns I waited( improved coms on the Lemun russ helps too) and hopfull they wold all come in at the same time creating too much for the enemy to shoot at.
lastly I assaulted and there is almost nothing GK can't take good care of in assault in a space marine army. Usually that did it, but if you finnaly die in assault you have done some major damage (probaly enough so that thre isn't enough of his force left to make it down the field to kill your remaining Imperial guard. :w
PS- when assualting with Gk, try to take out somthing important like devastators. and don't be afraid to assault his termies with yours because you have I5 with a GM or they have power fists which go last.
unless it's a termie assault squad they all have powerfists, and you with s6 powerweapons are gonna kick his little powerarmoured butt
Yes, your GK termies will tear my termies up anyday unfourtinitly.
And also on the subject is it true that GK termies have 5 attacks in cc?
the termies have 4, the grandmaster and brother captain have 5(this is if they charge)does this mean the whole squad gets I5?because you have I5 with a GM