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Are techpriests in this new edition worth their point/monetary cost? I have yet to see major consensus regarding this and thus have composed this simple inquiry. In fact, I've seen a great many people say they've never even used them. So, what do you folks that were brave enough to experiment with these Machine cultists think of them?
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"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
They can be effective if used just like Cadaver Junkie posts, but effective for the points.........??????
If you ever play Apocolypse with a Baneblade, just put four Servitors with a Techpriest behind the Baneblade and fix all those Weapon distroyed and Immobilised on a 2+! Annoyes the hell out of your opponents!!!!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I use one techpriest and two tech/gun servitors in larger games where I'lll use over three LRBT's or Basilisks, he generally just stays within the vicinity of the tanks and shoots down any annoying flankers (ex. deffkoptas) and runs from vehicle to vehicle repairing them on 4+'s.
He's saved my games a few times now.
Wouldn't Tech-priest enginseer more efficient if he was given 'Honorifica Imperialis' and 'Medallion Crimson' and some Techinical servitors in large point game? I mean, just to make sure that the tech-priest enginseer would survive longer in order to repair damaged tanks in my opinion.
i'd say run them with the steel fury baneblade squadron...o_O
other then repairing vehicles, it seems like a techpriests only use is to act like a shooty inquistor equivelent. at least the inquisitor has access to a psychich hood
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
Bear in mind that you can get 2 TPs in that one selection and in Apocalypse, I'd use 'em both.
The 85 point squad as repair @ 2+ as mentioned above and the other as bad dude tank hunters as below
Drop troops for free or Chimera for 85 points.
This does double duty as tank hunters (God help 'em at 12" range or less) or terminator killers (also likely when dealing with a LR player and out to ranges 24" and 36" respectively with that small template for the PC. Remember, there are no partials in 5th edition!)
Rare earth magnets will allow me to equip any way I want.
Techpriest Enginseers 45
Signum 15 (Re-roll 1 missed shot per turn!)
Gun Servitors 10 @ 4 = 40 (BS 4!)
Multi-meltas 25 x 3 = 75
Plasma Cannons x1 @ 35 35
Total points: 210
Last edited by Aquillan Ghost; October 13th, 2008 at 19:34.
My Armor Is Contempt.