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I made this list a wile ago, but it works extremely well. In fact, it was un-defeated. It is a 40k in a Flash army list that I posted Here. I plan to re-post this army list, but only after adjusting it for a regular 40k game. As it is, it is only eligable for flash games. I will probably only add one more troop choice, and tool up the Cannoness when I change it. I hope that by doing so I will make the list more affective at non-standard games. Its extremely good in standard games, but in the more difficult scenarios, that involve reserves, it falters.
I did lose one battle with it, however I have won all other battles (well over 6). I lost the battle to Necrons, an army my list is not prepared for. It was also in a Bunker Assault, a very unbalanced scenario. To this day, I have never seen the defender win a bunker assault. I was the defender that time. Even at the tourniment, that I played that fatefull game at, no one won as the defender in the bunker assault mission. I am now working on exactly what I should do with the troop choice to make the list unstopable.
I hope this list provides a template that both beginners and veterans can use. I would like to see if any one can improve on it. I will try peoples variants if they post them. Just make sure you post variant army lists in the Army list forum, I will be watching there.
I am really sorry but I don't see the big deal with the list. My last chancers at 500pts fields more guys and firepower. Don't get me wrong its a good looking list just don't understand what's the big deal.
<img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />
I didn't understand at first either. Then I realized that just about every single unit can fulfill any roll, and do it well. there are a bunch of reasons. The way it performed was by drawing fire with the Penitent engine (which usually was immobilized.) Then other units like my Cannoness and Dominions would sneak up and do a lot of damage.
The Dominions are a real treet because they dont need to leave the immolator. Once the immolator gets destroyed, they can continue flaming units around them. On the charge they will get to re-roll their attacks because of the preist, and are faithfull. They packed quite a punch. Then there was the Battle Sisters sqaud with storm bolters
They could provide a lot of troop mulching power, and didn't need to hold still. They could easily move and still snap off 4 shots.
The Cannoness and the penetent engine were also units that no one could ignore. Its a deceptive list, because its not like I have it filled up with some super cheasy unit. The Sisters of battle don't have one. Its just such a balanced list.
I also have an undefeated 40K in a Flash army list, only its for my Dark Eldar. Its simply a Wych cult with two squads of Wyches in two Raiders. No HQ. I've wone two Flash tournaments and well over 15 games with it. It got to the point where none of the folks at my local store would play me unless I agreed not to take that list.
It'd be fun to run our two undefeated armies against each other.
Your telling me your 500 point list is 20 witches and two raiders?!
Jeez, If I took a havoc squad with autocannons and a squad of boltgun troops - It would eat that all the time! How is it unbeatable? please explain
A Promise to a dead man means nothing.
Easy. I take a nightmare doll. That means that I'll most likely get to pick deployment zones. We usually play 40K in a Flash on a 4' x 4' board, so its a little smaller than a "standard" table, which is advantageous to my Raiders.
Then, in terrain placement/deployment I make sure there's no LOS to my two Raiders from anywhere in your deployment zone. If there's cover in the mid board, and I go first, I zoom up 24" and hide again. If there's not cover or you go first, I let you advance, which means I'm most likely able to zoom forward 12", disembark, fof forward, and assault you.
Once I'm in hth, I can usually take care of anything you can field w/in 500 points. I simply have to make sure that you don't get a chance to use your autocannon and boltguns.
This only works, of course, if I get a chance to place terrain/or if there's adequate cover. On an open board, I'm toast.
Yes, it is true Dark Eldar have so much versality with their army composition at ANY point game, they can make their army capable of dealing with EVERYTHING.
I can make my army to be purely anti-sisters of battle, your list particularly. Then it will not be so unbeatable.
There is no such thing as unbeatable; only the Dice Gods and the Hand of Fate.
"And whoever wants to be a creator in good and evil, must first be an annihilator and break values. Thus the highest evil belongs to the greatest goodness: but this is--being creative."
~ Friedrich Nietzsche ~
Infrazael is right...
BLue meanie probb ownz with da wychez.. ultimate cc dudes they are
THat is a smart little army list...
"There is no middle ground. Strike Hard, strike fast and strike first."
haha, yeah. Saying an army list is unbeatable is a generalization.
About the Dark eldar list, another person who did really well in our tournament was a Dark eldar player. We never faced off, but he had a similar list that was rock hard. I have yet to face him.
I will also agree that Dark eldar are infact one of the strongest armies GW has ever published. Every one disagrees with this of course, but I do know of the power of DE.
I look forward to a match up with your undefeated list as much as you do.
I think you mean dudettesBLue meanie probb ownz with da wychez.. ultimate cc dudes they are
No list is unbeatable. For example, what if I turned up with 2 raiders and 20 wiches. One of us would have to lose
A Promise to a dead man means nothing.