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I have started playing daemonhunters and I am having trouble bending the hq's and elites to my style of play, I'm a furious close combatant and i'm going to be participating in a 1000 point friendly campaign with some friends so far i'm thinking 2 units of 10 stormtroopers with 2 plasma guns in each a callidus assasin a gk dreadnaught and a gk landspeeder ( i used the vehicle deseign rules to make me one it's armed with a plasma cannon, incinerator-i used the upgrade cost of the dreadnaught to work that out and a nemissis force weapon-i just used the points cost of a marine all of that comes to 110 points preety sweet huh ? ) the left over points will be allocated to the grey nights (fast attack or not havent dicided yet) and my inquisitor lord (maybe even an elite inquisitor if the points are there <_< )here in lies the problem so far i've been using a inquisitor lord-45 with a plasma pistol-15 power weapon-15 artificer armour-15 3 acolytes-32 with power weapons-45 2 veterans with plasma guns-40 1 close com servitor-25 and 2 sages-20 all are mounted in a rhino with smoke launchers-53 for a total of-305 (I somtime use a gk rhino again made with the vehicle deseign rules it armed with a psycannon and 2 incinerator sponsons but I seldom use it as it costs 113 points but in a game with lightly armoured opponents it can be well worth it oh it also has suped up engines )
to all repliers please keep in mind I am a closecombat person and as such I will only use a close com inquisitor!!! <:>
Well, not 10 posts down is a wonderful topic entitled "Close Combat Inquisitor Lord".
And if you search, you'll find tons of possible builds.
yeah but he was too into mastercrafting and the advise was to spend more points on weapons I on the other hand want to reduce my points and the only thing i'd marster craft would be the plasma pistol by the way it was 4 posts down and i'm sorry it seems I double posted
First, remove the points values, that's copyrighted stuff.well, I did say NOT 10 postsit was 4 posts down
Just so you know, you can't take GK vehicles without a GK Hero as an HQ unit. The custom vehicles, that's up to you, you can just call them Inquisitorial Landspeeders and Rhinos, and take them without a GK Hero, but the Dread is out. Sorry.Well, since the Inq only has S3, I'd give him either a hammer (doubled S) or a force weapon (makes the few wounds you score hurt more!. And even though you don't want to, mastercrafting an HQ's weapon is usually a good way of guranteeing hits. If you take a force weapon on him, I'd really suggest MCing it. Definitely give him a familiar (unless you use a hammer) for the Initiative bonus. Holocaust is nice too, but an extra.i've been using a inquisitor lord- with a plasma pistol- power weapon- artificer armour- 3 acolytes- with power weapons- 2 veterans with plasma guns- 1 close com servitor- and 2 sages- all are mounted in a rhino with smoke launchers- for a total of-305
Definitely toss extra armor on the rhino, it'll gurantee you get into CC sooner.
Now you said you want to REDUCE his points cost? Well, if you drop the plasma guns and sages, that's a lot of points there! if you just swap the plasma guns to something that doesn't require the sage's reroll. Maybe 1 vet with a flamer, to clear the way before a charge? I'd keep the acolytes, the extra wounds are priceless. And since he's CC, the rhino is essential as well.
I'm not a fan of plasma pistols on my HQ's, bad rolls and all. A stormbolter, a combi-flamer or combi-grenade launcher, or a storm shield are all cheaper than a plasma pistol, and would be just as much of a help. If you really need that extra attack, just give him a bolt pistol and spend the points saved mastercrafting his main weapon.
Inq Lord (MC force weapon, bolt pistol, artificer armor, holocaust), 3 acolytes (power weapons & laspistols), 1 familiar, 1 combat servitor, 1 vet guardsman (flamer), rhino (extra armor, smoke) = 309 (this guy will TEAR up)
Inq Lord (thunder hammer, storm shield, artificer armor), 3 acolytes (power weapons & laspistols), 1 combat servitor, 1 vet guardsman (flamer), rhino (extra armor, smoke) = 262
or if you really need to save points:
Inq Lord (power weapon, needle pistol, artificer armor), 2 acolytes (power weapons & laspistols), 1 familiar, 1 combat servitor, 1 vet guardsman (flamer), rhino (extra armor, smoke) = 230
If you want a really good CC Inquisitor Lord, you aren't going to get cheaper than the 200-300 range.
If you want an InquisitorLord to do more than attract fire for some time, you'll need to spend some points on him and his retinue.
Artificer Armour, Extra CCW, Thunder Hammer(MC), Icon of the Just, Digital Weapons and sometimes a holocaust thrown in for good measure.
So, its a Digital Weapon attack on I7
Then you wait around, and hand off any wounds, while having a good chance of saving the ones you can't hand off.
Then, it comes to Power Fist/Thunder Hammer time (and assuming you got in on the charge)
9 Power Fist Attacks, 5 Thunder Hammer attacks (with a re-roll).
3 Combat Servitors
3 Acolytes with Storm Shields
Assorted familiars and so on to absorb damage from firing.
Variation on this is to use power-weapon Acolytes (personally, i prefer to have them there to absorb damage) and i find that even power weapons on low S figures (like the =][= and Acolytes) is a total waste of time. Power fists and TH's are the way forward.
NOBODY expects the Holy Inquisition!
Our chief weapon is surprise...surprise and fear...fear and surprise....
Our two weapons are fear and surprise... and ruthless efficiency....
Our three weapons are fear, surprise, and ruthless efficiency...
and an almost fanatical devotion to the Emperor....
Our four... no...
Amongst our weapons... Amongst our weaponry...
are such elements as fear, surprise...
I'll come in again.
Add refractor fields to the acolytes--- the inv save is great for absorbing lethal shots.
<img src='http://www.guywinters.com/rachel/gross.jpg' border='0' alt='user posted image' />
Please do not get annoyed on my spelling: i am not a native speaker...