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Hey all... Tomorow I have my first game against necrons...
I've already red alot about their WBB on this forum (which helped alot...) but I still would like some general advice. Like do you shoot the monolith with no lascannons, what is your main priority to kill, do you rush to them with the rhino's or just lay back and mow them down from a far...
I hope I get some response before the batlle, and thanks to all who respond
Edit: I'm bringing 6 ML, 2 Multi-Melta's, 2 Meltaguns, 2 Combi-meltas, 4 Heavy Bolters and 2 flamers... (and 5 termies...) Don't know if this helps XD
Last edited by HeaDHunTeRfs; October 18th, 2008 at 22:31.
lots of low ap weaps and instant kill. most necron armies have little to no ap2 weaps so termies are good. i'll leave the rest to the more exp. players
Blood for the Blood god
i<---- this should be a forum Smilie
Depends on what your opponent's fielding ;3 I mean if they specialise a lot in fairly expensive units you can always try to force Phase Out I tend to do that a lot against Necrons, since my usual opponent runs quite a lot of varieties of squads, though it always comes down to whether I can force Phase Out before I take too much damage to do anything. =.=
Looking over your weapons, I see a hell of a lot of Instant Death weapons (the MLs and every Melta weapon), and those will do nicely against Necrons since it downs them for good, just remember to remove that pesky Lord with the Orb or any nearby Tomb Spyders =.= Maybe invest in some Instant Death CCWs? Necron Warriors and Power Fists don't tend to mix very well in their favour.
Also pretty much every Necron unit can disable vehicles to some extent, and even with the new vehicle damage tables, the number of glancing hits coming your way will eventually tell (assuming their heavy weapons don't blow your tanks to poop that is -_-;
Just remember their army's Phase Out number, and try to force that if anything. ( ;^^)a
Iron Swords 3rd Company - We are the swords which reap the bodies of our foes.
Train of thought will be terminating at.. edible murder weapons!
use sternguard against them using vengence rounds. Sure they get hot, but they negate necron armour saves and are rapid fire. You have to be close, so i would probably drop pod them, then double tap. If there is no lord around, the vengence rounds will kill them outright, making your job easier ^^
i play against necrons alot at the minute, and i agree with alot of the comments given so far
just remember the missiles and the melta guns will do little/nothing against the monolith as you need 6's to glance it. Most of the time the best way to deal with the monolith is to stay out of it's line of sight if possible, or get straight into combat. This is where you want to be against the necrons (aslong as you have a powerfist in each squad) as necrons are the undesputed kings of close range fire fights (they hit and wound on the same dice rolls as marines, and they have the same save but they will get back up and simply wear you down), whereas in combat you hit first, and with the aid of the powerfist you'll win each round...while they may get back up, you aim is not to wipe them out
your aim is to make them run from you in combat. With their initiative being so low, you will more than likely chase them down as long as you can cause a failed morale check (winning the combat by 3 or 4 tends to be enough). Necrons who are chased down in this way dont get back up, even with a resurrection orb making this the quickest way to phase them out.
Charging 2 units at the same time is a brilliant way to rid yourself of two units of them in one combat turn as long as you're confident you can win (terminators for instance)
it's dirty but it works wonders
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
Here's some things i've learned in the past:
- if there is a c'tan, kill it as soon as possible especially if its the nightbringer. its their best unit and they can slaughter marines quickly.
- instant death takes away WBB, so melta, and missile launchers kill them good.
- take out their support units that aid WBB, like res orb lords, tomb spyders, and, if possible, the monolith which can grant rerollable WBB if it teleports a unit.
- they are absolutely terrible in close combat. if you have the chance to charge, even with tactical squads, do it as it will save you.
- the monolith is very hard to kill so either ignore it, or pour everything into it. shaking it saves you the pain of the gauss projector.
- probably the best tactic against crons is either rhino rush or drop podding. if you drop pod, take iron clads to smash them up in close combat, sternguard, and vanguard with lots of power weapons. in rhino rush, spam melta weapons and plasma but no other tanks as they will die fast.
hope that helps.
I don't think you need to take so much melta... you don't get the 2 dice for armor pen against a monolith, so lascannons/missle launchers will be fine.
Instead of taking high priced units with ap 2 (like the sternguard) take regular tactical squads with plasma cannons, it's also a template so you'll more then likley get more thats 1 hit which beats a melta weapon on infantry. Even add a plasma gun as the special weapon, it can rapid fire if they get close enough. You can also dump the plasma cannons on dreads to avoid being killed by them. The new/realy old razorback is plasma/lascannon which will kick ass on necrons aswell. The new Redeemer landraider has ST6 AP3 flamers too thats bad ass, just run up and own their faces. Then with assualt termies w/ lightning claws in it, necrons don't get "we'll be back" rolls against power weapons.
Hope this helps a bit,
Tomb Kings, Marines, Eldar
I think hivetyrant was refering to the meltas for use against the necron as you go in for the charge. But like Zora Blade said, Plasma guns and Plasma cannons can be a great choice of heavy for your tact squads because of the blast and AP2. With the Company Master new Orbital Bombardment rule you could cause alot of damage and arm him with a relic blade as wounding on a 2+ power weapon is great.
If you expect a C'Tan a 10 man squad of Scouts with snipers can be a god-send as they can usually take one out in one or two shootings phases. Otherwise do your best to avoid it. More experienced necron players I've noticed don't bother with a a C'tan though as it's a point sink in a large model that can only move 6" when you can have two more squads of warriors for the same price.
Your opponent will no doubt have alot of Necron Warriors on the field so there will be alot of scoring units on the map for your opponent to place that can hold objectives.
Last edited by Duo_Sonata; October 19th, 2008 at 01:44.
As a former marine player, current Necron player, and soon to be marine player again...
Meltaguns will do nothing against the monolith. In fact, most everything in the marine arsenal except a Vindicator or something with a power fist/thunder hammer won't even scratch it. My advice: if he brings one, send every powerfist you have after it, otherwise leave it alone. I'd be surprised if he brought more than one. Most players don't.
Destroyers are dangerous, especially in large (3-5) groups. Heavy destroyers are even more dangerous, and the single biggest threat to your armour, but they are also among the most vulnerable. They rarely bring more than 2-3 to the party, and if they are spread out a good lascannon shot says good night with no WBB. In fact, many of the long-range, high strength weapons you have will be best put to use on both destroyer variants. Use krak missiles. Yes, I said krak missiles. It's tempting to go frag and use the template, but the kraks are more likely to score a wound, and will insta-kill with no WBB unless there's a rez orb nearby (unlikely, since destroyers tend to "lone wolf" it).
For the warriors, the best thing to hit them with is power weapons, which are cheap now and plentiful. If his lord or rez orb is nowhere nearby, your power weapons will send 'em packing for good. Second best choice is template weapons such as plasma cannons, or the Vindicator if he has no lith on the table.
I wouldn't hope for breaking the squad. Even the grunts have obscenely high leadership. Better to isolate and wipe them out. Necrons are most vulnerable when they are separate from the herd. Find a squad on its own (taking a distant objective, say) and hit it with a squad of equal size. In a protracted CC battle, marines usually will take warriors.
Now, scarabs are a different story. Sure, they're weak, and unlikely to kill anything of yours, but they WILL tie things up indefinitely. If he has any, don't let your HQ get tied up in it, or he won't be doing anything the rest of the game. They are a "tarpit" unit. Plan accordingly.
Tomb Spyders are scary in cc, but they have a low enough toughness that you can shoot them from a distance (more for your lascannons and krak missiles to do!). Avoid hitting him in cc if you can.
Ignore Monos and C'tan and go for Phase Out. The easiest way to force a phase out is running warriors down in combat. Warriors removed by sweeping advance cannot get back up ever, and with only I2 it's easy to bring them down.
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