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Chaplain cassius is one of my favorite characters. He is only 125 points 25 more than a basic chaplain and has feel no pain and toughness 6. He also has a sooped up bolter which can be really usfull.
My question is wheather he is any good on the tabletop as i have never played with him. And weather i should use him in large games or not?
Nothing more funny than 3 inquisitors with sanctify when facing deamons. They cant do anything while you stand in front of them having a tee break.
Well I can give you only what I learned from using him in game.
- his toughness 6 only counts in close combat and so won't do you anything when getting shot at, therefore getting him into assault is key to making his point cost worthwhile.
-his inferno rounds can be used to make surprisingly easy wounds on a high toughness target (carnifexes, avatars, nurgle, etc). The flamer is a nice addition for just before going into an assault.
-feel no pain is good but only as a possibility of dodging a wound, the only attacks coming your way in close combat will usually be power weapons matched with a high strength and with only 2 wounds to keep you alive the number of saves you'll have to make with FnP.
-he has eternal warrior by default due to his toughness =)
Originally Posted by swntzu
Well, I can't find the section about him only having that high Toughness in CC, but if so that puts a dimmer on things a little... (btw, could I get a pg #)
Still, 25 pts. isn't bad... especially when a combi-flamer for a Chappy is over half that increase, and as you aid he has FnP and HF Rounds.
It is a good point that a lot of attacks going towards him are going to Power, but it still helps if he ends up in unexpected combat.
I like him a lot, and expect to pick him up next time I go to the hobby store.
His toughness is in his stat-line, so I don't see how its only in CC. I think its AMAZING to have so high a toughness that his FNP will get a LOT more use. True, if you include him in a group with toughness less than his, the majority of the T's are used for the wound rolls (So, if he's in a group with two marines, your opponent would be wounding against MEQ toughness).
He's pretty amazing in my opinion. The only thing about him is that there are a lot of other studs on the SM HQ list competing for those slots.
As Djinni pointed out, his toughness will drop if he's shoved with a squad of marines, as when wounding in close combat, your opponent would be rolling to wound against the toughness of the majority of the unit.. which is going to be marines most of the time.
Which makes his toughness.. sort of redundant to be honest =.= unless you put him by himself, which sort of makes his special abilities (Liturgies and Honour) useless.. bleh >.>
If you want the rulebook reference.. 40k rulebook page 38 last paragraph "Multiple Toughness values"
Last edited by catalyst; October 22nd, 2008 at 21:11. Reason: quick fix ;x
Iron Swords 3rd Company - We are the swords which reap the bodies of our foes.
Train of thought will be terminating at.. edible murder weapons!
Cassius is an independent character in close combat. Opponents swings need to be directed at him or the squad he has joined. Wounds from the squad can never be placed on him as he is treated as a separate one model unit (pg 49 "Independent Characters & Assaults")
Djinni's point only comes into play when he is being shot since that is where he can't be singled out. However, I don't feel that this is a strike against him. Very rarely will you have to assign wounds to independent characters joining squads.
His biggest problem is he can't get a jumppack. Otherwise he would go into almost every list I make. The foot chaplain just doesn't move around the board as fast as it is necessary. Attaching him to a 9 marine squad with a rhino might help, but I'd still rather have assault marines with jumppacks when able.
why not just stick him with a 5 man termie squad in a LR, think that his abilities would work well there, plus litanies and what not go off, as well as getting him into assault/cc (his strengths pretty much)
I've put together a new custom chapter that uses Chaplain Cassius. It's a 2000 point army and I actually just got the model for him this morning (final model too)! Anyways, even though I didn't have the model I've played using his profile twice now.
Both times we have treated his toughness as 6 at all times. I haven't seen anyone clarify the comment about his toughness being 6 in CC only. Anyone care to confirm if that is wrong (I believe it is). Anyways, my friend plays a pretty nasty nid army and even he was surprised to see a Marine with such high toughness. Makes the oppenent think a bit
Cdnbacon- Cassius' toughness is indeed 6 at all times. However, there are specific situations where he cannot use it. Here is one of those situations:
Cassius has joined a squad of marines that is now down to 4 models. During the enemy shooting phase he targets the squad with a unit of firewarriors and gets 5 hits. Instead of rolling 4 wounds against the squad and 1 wound on Cassius, the enemy gets to roll 5 wounds against the majority toughness which is 4. (See Multiple Toughness Values pg. 19)
Now, if Cassius was by himself or with one other model and that unit of firewarriors scored 5 hits, then they all must roll against toughness 6.
Hope that helps...