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First off, yes, I know this has been covered before, but that was before 5th edition, and before the new codex, after which I feel like a bona fide newb all over again anyway, so...
Now that I've pretty much ironed out my new SM list, I'm considering (once I've finished my necron force off) going back to the original plan, which was to build a nice, big, army of the Emperor, starting with Space Marines, then moving over to the Inquisition, first with allies, then just making a full-on Inquisition army, then allying IG, eventually building an IG army, etc. You get the idea.
Anyway, a while back I had bought a few GK models, but I don't have a ton, and I'm now conflicted on how to go next. My marines army is a custom chapter with (I hope) a relatively balanced mix of cc and shootyness. I'm a little light on anti-tank, I fear, but not terribly. The plan will be to swap some of my marine units (eventually) with DH/WH units, but I'm trying to decide just which =I= allies will now be best for me. I could probably go either way, but I must admit with the new 40k rules making flamers popular again, I'm curious about the "nuns with guns."
So if you had a balanced SM army, which allies would you want to add in/swap with, Daemonunters or Witch Hunters, and why?
Grey Knights most likely, a teleport attack squad at that. More for practical reasons than any other, since I've already got a squad of painted Grey Knights lying around not doing anything.. that and I don't feel like sullying the space marine master race with unmodified humans. *cackles* I'd most likely take out a tactical squad and throw them in, as they make for good supporting fire (storm bolters ftw!) and the Incinerators they tote around flush out those guardsmen hiding in those ruins well. ( ^-^)b
Iron Swords 3rd Company - We are the swords which reap the bodies of our foes.
Train of thought will be terminating at.. edible murder weapons!
This is due more to personal preference than anything else, but I have a Culexus, Vindicare, Eversor and Death Cult assassins all in my cabinet, with an Inquisitor in case I ever want to play with them. Its not very practical, since Inquisitors Lords are not worth their points just so you can bring an assassin, plus they take up a valuable HQ slot.
Still, I love the idea of my SM being accompanied by the Inquisition, with a couple of shadowy assassins in my ranks.
i have been working on the same theme since my daemon hunters codex came out and i am beginning to look at the witch hunters now as well.
the only problem i really had was fluff conflict, for me it just seemed strange to have my created chapter running with battle sisters and witch hunters in my opinion would, fluff wise, be the last person any space marine chapter want to be anywhere near them.
Although now that i think about it that could be the point of interest for the fluff, hmmmmmmmmmmmmm
"All of the tainted shall fall before me".
Depending on my mood is usually what goes into my army. My chapter is closely watched by the inquisition, they're recreated from the emperor's children geneseed after it has been released from its time locked stasis field and deemed free of taint, but the inquisition is still keeping an eye on them.
So in my fluff their is always an inquisitor lord watching over them, although he himself rarely goes to battles, he's normally watching the higher echelons but sometimes he may feel it necessary to keep an eye on the lower echelon.
And then he'll usually call on the witch hunters or grey knights depending on the situation, mainly the witch hunters though.
For game reasons I use battle sisters as a cheap fire support unit (as they're cheaper then scouts with a better BS/save but worse toughness) that will go in and storm the place with flamers and heavy flamers. Also just because they're absolutely badass looking I usually field a tank hunting seraphim unit. 5 sisters w/2 inferno pistols and an eviscerator. Can go through just about anything short of a monolith.
If I'm feeling extra choppy then I bring in the grey knights, usually a single squad in a rhino. That single squad tends to draw fire power away from all my other rhinos and tac's as everyone fears the nemesis force weapon. If I'm feeling particularly nasty then grey knight termies, they're absolutely badass in close combat.
So basically nuns with guns for the running and gunning close fire support and psyker Uber-monks for that extra oomph in close combat.
Most Notable Achievements:
Killed a Revenant Titan in one shot.
Killed 900 pts worth of Blood Angels in 2 turns while only loosing 4 pts.
Thanks for the feedback, guys.
I'm not worried about fluff. The chapter is on a penitent crusade after half of them are lost to the taint of chaos, including the former chapter master, who is killed by the marine who becomes the current chapter master.
A Daemonhunters Inquisitor lobbied to keep the chapter from being disbanded after the chapter saves her life, so that would explain use of DH units. I'm envisioning a rival OH Inquisitor not trusting her, or the chapter, so he'll be "watching" over the chapter, and this explains the OH presence.
Seraphim sound like a good unit to start with, when the time comes. Seems I now need to buy yet ANOTHER codex! Blech.