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After much browsing through the list section looking at ways to improve my list, I've noticed quite a lot of people are running sternguard veterans with heavy or special weapons (not including Combi Weapons).
I fail to see why they should be taken due to the special ammo rule and the fact in everygame i've used them in they have been on the march since turn one. Heavy weapons wouldnt allow them to do that and specials can be bought cheaper with combi-weapons despite being single shots (or at least the plasmagun can), although the special weapon takes away the altenate shots. heavy weapons are better used in Devastator squads even if more expensive (the extra points go in to a signum allowing a better shot anyway) or tactical squads where they are the same price. The models themselves aren't any better at shooting and the shots would still be single.
I can see the point of running some combi weapons as a shot of oppotunity presents itself, lone rhino needs dispatching with a combi-melta etc.
Can anyone enlighten me on a good reason why I should take heavy weapons in my Sternguard or is it just pointless?
Couple of reasons.
a) When people take pedro, giving a 10 man sternguard squad heavy weapons means that you'll have a scoring unit with 2 lascannons, and 3 nifty bolters.
b) A dev squad with 2 lascannons costs 160pts, a sternguard squad with 2 lascannons costs 155pts.
Um i dunno... i think most of might be experimentation with the new codex, but i have to say 10 sterguard all with combi melta's has saved my power armoured hide from many a tank in the new rules... theyre a bit expensive but with a all but gareenteed kill on a tank or monstrous creature is well worth it, rhino's help!Um yeh, i kinda see how thats worth it but still i don't like handing my opponents kill points in the form of mini squads...A dev squad with 2 lascannons costs 160pts, a sternguard squad with 2 lascannons costs 155pts.
5 man squad works with the lascannons yes but i wouldn't take 10 and split them down.
Last edited by unholyheretic; October 27th, 2008 at 01:11.
Warning this user is totally insane...
Sternies get cheap heavy weapons, so if you want to save points look no further.
I've tried out 10 with 2 plasma cannons, a couple combi-meltas/flamers and a Razorback. 5 sit back and fire away, while the other 5 ride up to support other units by popping tanks/burning stuff.
I have considered picking up 2 heavy flamers because they help against hordes, are only 10 points, and fire is awesome.
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I've converted up 2 heavy flamers for anti-horde purposes, I am tempted to convert some combi flamers to go with them as well, that could be really harsh on the 30-strong boys mob one of my regular oppponents keeps taking!
If you go for no armor against orks or tiranids you can try 3x veterans + 3x devastators for LOTS of heavy bolters and flamers.
sooch: ok you have a nifty unit. The sternguard have more expensive heavy wepaons than tac squads on their already higher points cost. Yes heavy flamers can be worth it as they are the only squad that can take it (except legion of the damned). add into account pedro's cost to gain the hold the line rule and the squad is far more expensive. i'd rather replace with a couple of tac squads for both weapons and objective purposes, they are all still marines after all and both Tactical and sternguard squads die just as easy.
also the sternguad are cheaper for 5 points but for 5 more points you get a bs5 shot with a heavy weapon which is quite cheap, nice for those i have to destroy this now kinda thing.
==me==: yes sternguard are cheaper but tactical squads are cheaper still for heavy weapons, although they only get 1 instead of 2 you can have more marines anyway for a similar price because the sternguard are more expensive.
Heavy flamers can be useful as they are assault and str 5 against most things kills on 2's with no save, combi weapons are very handy for pot shots etc. and allow use of special ammo with melta's etc
czechImenhotep: thats just a lot of fire power which is probably very mean.
Dear Game Designer,
Rock is Cheese. Paper is fine.
2 heavy flamers would still wreck a 10 man marine squad, wounding on 3's that's alot of wounds. Then take into account either the hellfire bolts or the ap3 (vengence?) bolts
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I wouldn't normally consider taking heavy weapons on Sternguard, as I like to make the most of a unit's specialty, in this case their devastating special bolter ammo. But that's a personal choice, as I like them to be on the move inside a rhino and unload their rounds into the nearest fleshy body/armoured behemoth.
That and they have more than the usual number of attacks (compared to a tact squad) and that's even more reason for me to throw them out there on the frontline with the special weapon-equipped combat squads, getting up close and providing some combat support if desperately needed.
In an all-comers list, I wouldn't consider throwing heavy weapons in, that's what my tact/dev squads are for. But tailoring, I would especially a few flamers here and there for hordes, or some plasma cannons for MEQ.. etc.
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