Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Sorry to fill the forums up with another "x vs x" thread, but im having trouble deciding between guard or nids. Im an old nid player from way beck in 3rd edition, so I have to admit im slightly biased towards nids, but the gritty, modern-style of guard has always appealed to me.
So, what makes guard better/more fun?
Guard are more fun because you can relate to them, if only through fiction. Guard are a lot more flexible as well. You can give them a "Band of Brothers", "Patriot", or a "Halo 3" feel depending on what you want. There is a lot more room to give them a different kind of feel if you want. There are also very few if any super units in the Imperial Guard. You really have to use your brain, combined arms, and the terrain to win. There is no 300 point Carnifex that is guaranteed to beat anything.
Personally, my favorite thing about Imperial Guard is that most players for some reason consider them an underdog. The guard are underrated. If you don't know what you are doing it can be hard to be successful with Imperial Guard. I sharpened my teeth with the Orks. Orks can be great and win games but I didn't know what I was doing when I played Orks. Now I have a better idea and I love winning with the Imperial Guard. People like to joke about lasguns being flashlights and try to explain the guardsman's less than super stat line with stories about how they must be right out of basic training and things like that but all of that trash talking just makes the victories sweeter. Only good players that recognize the guards potential will treat an Imperial Guard army with any caution.
Agreed on all points. I think that your last two points are closely related in that many players who just switch armies or are just starting out just aren't used to playing an army like IG. I know lots of people who talk about the huge wins that they have gotten against IG and I can't help but shake my head and wonder how.Personally, my favorite thing about Imperial Guard is that most players for some reason consider them an underdog. The guard are underrated. If you don't know what you are doing it can be hard to be successful with Imperial Guard
With our codex, old as it may be, 5th edition is so adventageous to the IG. With the exception of the defensive weapons rule for vehicles (which everyone took a nerf for i.e. Falcons) and kill-points, most rules make Guard way more difficult to deal with. One full platoon is relatively cheap for containing so many scoring units, and the cover saves they'll recieve make it difficult to dislodge them from objectives. I think that right now it wouldn't be hard at all to make a seriously tough all infantry list that would be nearly invulnerable in objective games.
Last edited by SimulatedSnowman; October 27th, 2008 at 22:07.
I think you need to spend more time on your floor.
2500 Black Templars
Well, apart from the "merely human, none of this superman balls" aspect of the Guard one thing I like is simply the idea of a futuristic but not OTT fighting force from a fluff perspective. Lets face it, body armour that has a good chance of stopping any normal infantry weapon (a boltgun is NOT a normal weapon), a high powered laser assault rifle and tanks so rugged they break down less than an AK...the list goes on, but they dont have any shiny superweapons or other battle winning bits of kit, except the good old mark one brain.
Also that the Guard are so customiseable, more than any other army - and have so much tactical flexibility its unbeliveable.
Although my reasoning when I originally started Guard was more along the lines of "TANKSTANKSTANKSBOOM"
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I agree with the points already made, I would add versatility, you can play IG and never run out of ideas for new tactics or combinations, pretty much no other army in 40K has the potential to keep you interested for so long.
Play IG and you need never want, or think about, another army.
nids and IG both operate very differently. and play-style preference is the most important aspect when choosing an army. fluff may help in collecting and building up your forces but if you get bored easily with the army or simply just don't like how they play; then all that fluff is for not.
guard are almost exclusively ranged-oriented and have tons of variation on how you can play to that, namely due to doctrines. so as with when the space marines lost their trait system; we'll have to see how guard change with our next codex. from the all the scuttlebutt, we'll be getting plenty of unit customisation to help cope with the lose of overall army customisation.
imo, guard aren't underrated or the underdogs, that's just something we like to tell ourselves.
some people do look down on them due to the guardsman's average statline (since most other armies' average statline is still better than ours, putting ours a little below average). and since most guard share the same stats, all that most times we only need to memorize one stat for the entire army.
but once you put your IG army on the table and they get to see just how many of those guardsmen you're fielding... well, that's basically turning a frown upside down.
imo, the worst thing about guardsmen... is the set-up and putting-away of your troops, just because it can end up taking a long bit, especially when you refuse to pick up squads "by the handful" as some other people do.
Still, though I suppose that most of us are biased to varying degrees because we are IG players, it seems like there are only a few reasons why IG isn't that great and a lot of reasons why they are. I started out with Black Templars and that's fun too, but I really enjoy playing guard for all the reasons mentioned by everyone else.and there's that too.Although my reasoning when I originally started Guard was more along the lines of "TANKSTANKSTANKSBOOM"
Last edited by SimulatedSnowman; October 27th, 2008 at 22:09.
I think you need to spend more time on your floor.
2500 Black Templars
In the interests of being 'fair and balanced'. Tyranids are effective in both ranged and close combat configurations...in fact, a termagaunt fleshborer is more powerful than a pulse rifle against live targets. Nice model line. I think the 'Nids have the best, most versatile Codex out right now, too.
That being said, I love Guard. The fluff, the heavy ordnance, the fact that victory requires more tactics than Drop Podding directly onto objectives or "160 Orks in 1500 points". Tanks or Monstrous Creatures? There is no right answer.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
What I like the most about the IG is the fact that your playing us, the humans. Also, I find the models are much prettier or maybe I should just say that I find most nid models ugly.
Either way, there both horde armies, both have a lot of custimization.
Imperial Guard: 3000 pts
Chaos Daemons: 1000 pts
I chose guard for a couple of reasons.
One, lots of guns. Even if they suck
Two, lots of tanks. And these don't suck. You can even field an entire army of tanks (Is armored company still legal, by the way?)
Three, you can basically make them any way you want, from Valhallans to Tallarn to Steel Legion, or any other source.
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"