Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am new to this and I LOVE armored units. So in my 1k point list I am looking at taking all 3 heavies as armor. Here are my thoughts, please help me.
Combo 1: 2x Predator Destructors with Autocannons and Heavy Bolter Sponsons. They will only be 170 for both of them.
Whirlwind 85 points.
I think that is a major anti-troop setup for very little points. 255
2x Whirlwinds, Predator Annihilator with the full lazcannon loadout. Total of 335
Also 335 points.
Please help me! My main army will have 2x tac squads in rhino's and MAYBE 1 squad with a libarian. Still not sure on my commander.
Welcome to the game.
I'm also a big fan of armor and it just got so much better in 5th edition with the new chart, but in a 1k points game it is very hard for me to fill all heavy support slots without sacrificing other options I consider important as well.
If you really feel compelled to fill all slots, then go for the Predator, Predator and Whirlwind. This is a solid choice for such a small game and will give you options to attack either infantry or light armor.
As a personal comment, I really don’t like Predators Annihilators. You can field a Devastator squad with 4 Missile Launchers for less and they have a good chance of lasting to the end of the game shooting at least one Missile Launcher. The Predator will attract a lot of fire and probably won’t last that long.
Now, since your thing is really armor, why not consider a Vindicator? Good front armor, kills infantry like no other tank, will penetrate any tank in the game and is way cheaper that a Predator Annihilator. And what about fielding a Dreadnought? The new Dreadnoughts are amazing and incredibly cheap equipped with Multi-Melta and Storm Bolters. With a Drop Pod you can select either start the Dreadnought on the table or dropping them at the enemy face. And in a 1k point this can clear the enemy heavy options leaving your tanks to rule the battle field.
If you can, snag a vindicator. It will do wonders for you.
I worry about range on the Vindicator and the dread. 24" is not that big considering how large most 40k tables are. I worry they will get shot to death before they can make it. I love the preds and I used them in the last game. I need to pick them up as it was a proxy game being my first time playing. Right now I have the black reach setup and I plan on running 2 squads in rhino's. I still am undecided on my HQ choice but other then that I think I may go the 2x pred/whirlwind combo. I just worry about the enemy playing tank heavy as well.
So if you wanna go all mech in 1,000 points, I suppose it makes sense, but your choice of armour really depends on the rest of your army. What are your infantry doing? You WILL need them, since troops are the only scoring units now, so what will you use your tanks for? clearing objectives? Guarding your infantry? Killing the enemy's armour? My suggestion is to have a role in mind for the armour FIRST, then choose accordingly. If you must choose armour first because (insert vehicle here) looks cool, that's fine too, but just know that you'll later have to assign a role to it, and possibly reconfigure your army around that choice. Might not be the best way to go.
As to what to choose, well, Whirlwinds are nice, and probably one of the few armour options that really haven't changed at all since 5th edition/new codex changes. You'll still wanna park them behind something big (like a hill or building) and keep them still.
The problem with that (and one reason why I don't like fielding them) is that they're sitting ducks for anything that infiltrates/drop pods/deep strikes with even halfway decent anti-tank gear, which means you'll have to A ) babysit them with something else (i.e. infantry, which will probably be too busy snagging objectives) or B ) Cross your fingers and pray they'll be all right (never a wise tactical move).
So my vote is ixnay on the irlwindswhay. True, predators, dreads, pretty much any other armoured option doesn't have the range, but that's because they don't have to. They simply MOVE toward what they're shooting at.
Now the all-lascannon (turret and sponsons) predator is good for anti-tank, but only if it SITS STILL, which presents a similar problem to the whirlwinds, with the added bonus that the pred does NOT get indirect fire, so if it has to move to get line of sight, that cuts its effectiveness in half, if not more. If you're gonna go with the twin-linked lasturret, use the heavy bolter sponsons. Sure, they can't do jack against a tank, but if you're gonna sit still you at least have a fighting chance against any meltabomb-toting infantry dashing in your direction. Use the autocannon instead of the lascannon if you have enough other heavy antitank stuff, and want a medium-grade, tank or horde-killing weapon.
Dreads of any configuration are neat because you can drop pod them in, and most "standard" packages now include multi-melta (way to force us to buy Black Reach, GW!) which is a nice from-behind surprise to enemy tanks! Walking them up is fine, too, but I'd suggest anti-horde stuff like assault cannons, so they can support your infantry with heavy firepower. They say the Ironclad is fantastic, but I have yet to field it, partly because there are no models for it and I can't imagine how to convert/build one. If I wanted a walking tank that carried a hammer, I'd finish building my Warmachine army, and building a hammer into the arm would take a lot of work and trial and error to get something that looked even remotely realistic or useful on the battlefield.
The vindicator is also something I haven't tried, but I'm itching to find out how good it is. Apparently they, like the whirlwinds, are best in pairs. Take two or none at all. Their cannon works nicely, and it really does work on a psychological level, scaring the opponent into shooting everything at it (as a Necron player, I speak from experience on that one), but I've heard criticism that they attract TOO much enemy fire. Other critics argue that the range is too short, and a vehicle that valuable and scary can spend too much time monkeying around into the "perfect" firing position to be effective. Again, I don't know that for sure, just repeating what I've heard.
I always find that Captains are a good HQ choice now days, much more so than they used to be. With an added wound and attack over a captain plus they get the free invulnerable save now, its a steal, no rites of battle but given just a basic PW BP combo they have lots of base attacks usually with a better than average chance to hit, very cool, cheap as and very survivable. Librarians nowdays would work if given a storm shield, or terminator armour, no invulnerable save base is abit of a worry, so for a cheap I'd say a Captain, then a chaplian.
Please do not post unit stats -- Canew
Last edited by Canew; October 29th, 2008 at 15:48.
Last edited by Cheetahfurry; October 29th, 2008 at 15:29.
Valuable insight, but please do not post unit stats -- Canew
Last edited by Canew; October 29th, 2008 at 15:49.
Why not get a tactical squad, missile launcher, melta gun and sergent with power fist, combat squad them, give a missile launcher 4 marines and camp them, give the other 3 bolter, melta gun and the sergent a razorback and then attach the comander to them, that way you have a heavy bolter too. A command squad is good, just pricey... And if you want so much armour you need to make sure you have alot of troops to balance it out for max composion points in tourneys....
You break the squad into two untis, leaving the heavy weapon on an objective and placing the other 5 with attached Captain in the Rhino.
Of value is that if you employ the above strategy, a Razorback is probably a better option than a Rhino.
If this doe'sn't fit your strategy, then select a drop pod, which can acommodate them all. Or don't attach the Captain to the squad.
Now, I'm totally in love with my command squad. I've got a Captain with PW, Company Champion, and a PF upgrade running on a Razorback and two melta guns. These guys kill anything that get into their way, period. And the Apothecary is totally amazing.