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Hi, I just got my new SPACE MARINE codex today
I want to include a special character in my amry, but I am not sure which one to pick since they are all awsome
So I was wondering which special characters do you think are the best (fluff and rules wise) please I need help to destroy the enemys of the imperium!!
Last edited by scot246; November 1st, 2008 at 10:14.
Hey Scot. It really depends on what type of army you want.
Fast attack? Shrike.
Fast attack focused on bikes? Khan.
Lots of melta/flamer death? He'stan.
Sternguard (one of the best units in the codex) as scoring units? Kantor.
Thats just a brief summary, read over the entries in your codex again and see which you like the feel of more.
So before you choose a chapter, decide what type of army you want. Then you can select your chapter (or make your own) and/or your hero accordingly.
Calgar + 30x Honour Guard = no more enemies.
As a sidenote, I think this is on another thread too...
but I picked Cassy! I mean, 25 pts more (is that number okay? since it is just extra cost over an un-id'd number?), and I get M.C; FNP; hellfire Rounds.... cool beans... plus that useful flamer shot! My only worry is a lack of a jetpack... but oh well! I'll just use a LR!
thanks for the comments so far. I have been thinking about getting khan since he give the whole force outflank.
and i know that 5 termys with a termy chaplian in a landraider out flanking can do a lot of damage. What do you think
In replie to drakke I am not sure what type of army I want since I have not played marines before.
What do you find works well
thanks a ton
Cassius looks good, but he's not the close combat monster he needs to be, and the only unit he really fits with is Vanguard without jetpacks - 10 Vanguard + Power Weapons/fists/lightning claws + LR = very expensive unit.
My vote goes to Kantor - he is THE special character for drop pod lists. Sternguard are already good, but another 3-6 (depending on combat squads) scoring units make them great. + stubborn, + reasonably priced + 1a to all units within 12"? Amazing.
HQ - Space Marine Captain w/Command Squad (250-300 points)
Elites - 1x 5-man Sternguard Squad (~170 points), Dreadnought (~150 points)
Troops - 2x 10-man Tactical Marine Squads (~350 points), 1x 5-man Scout Squad w/snipers and missile launcher (~100 points total)
Fast Attack - 10-man Assault Squad (~200 points)
Heavy Support - 1 Predator (85-170 points), 1 Whirlwind (~100 points)
This army is around 1500 points (with a little room given for upgrades as I added up the larger numbers, not the smaller ones). You can face a large variety of armies with a good change of winning with this army, and it's all based around a solid troop choice of two tactical squads and a supporting scout squad. The general idea with this army is to sit back and shoot at the enemy until they reach you, then counter charge them with the dreadnought and the assault marines.
Hope this helps.
That list is good, and if you added rhinos/razorbacks you could take the fight to the enemy with pretty much everybody.
As you may or may not know, many 40k races are pretty hard-wired to a certain way of playing, making it a challenging mold to break out of if you want to do something different.
Marines are somewhat unique in that there are few other armies (Chaos and Eldar come to mind) that can easily be built in multiple configurations (assault, shooty, infantry-heavy, mech, etc.) and expected to perform equally well.
In other words, the first question to ask yourself is: What do you WANT the marines to do? Do you like charging in and slicing and dicing? Marines can do that. Do you want to stand off in cover and snipe the enemy to death? Marines can do that, too. Wanna do both? Bob's your uncle. Anything goes, really. That's the advantage you have, and the key to seeing through the laundry list of options you have here. Figure out what you WANT it to do, and stick to that theme as you build.
You'll also get better advice from your fellow battle brothers here on LO if you can identify your theme ahead of time.
BTW, thanks for putting me in the list. My mother always said I was special. Can't imagine what kinda wargear or rules I'd use.
Fluffwise, I think Lysander is right up there. He spend lord-knows-how-long in the Eye of Terror being tortured, he escaped wearing nothing nothing more than a smile, and remained free of the Taint of Chaos just by being supremely angry.
There are a lot of cool characters on that list, but Lysander is the one all the other ones talk about, saying, "He's a little...intense, don't you think?"
Rules-wise, he's a little here-and-there. Powerful, but conflicted in his rules and his application.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
I think I am going to go for a cambat army with tactical squads surporting the heavy stuff
i want to include lots of terminators and biker (but i dont want dark angels)
(p.s I hope Canew wins he rules)