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With rumors of Leman Russ squadrons being featured in the upcoming Guard codex. I'm thinking of mechanizing my guard so they are an army made up of tanks (leman russes and hellhounds) supported by a handful of drop troops for Objective grabbing.
But in the new 5th edition would such a list be effective?
I think you'll be needing an infantry screen to run alongside the tanks, in order to ensure melee doesn't charge in too close to them, but aside from that, the numerous tanks should be effective. People have trouble dealing with 3+ tanks of 14 AV rolling towards them.
"Speed is life! You go slow, you die!"
-Sgt. Unther, Mechwarrior 2: Mercenaries
Zeewulf makes a good point you need some sort of infantry screen. Perhaps go for chimera mounted squads, mech doctrine limits your choices a lot in 1500 points ie.
Command squad w/chimera
1x platoon 2 squads w/chimerae
1x grenadier squad w/chimera
2 russ and a couple of sentinels was my usual list
It was quite effective and I did experiment with armoured company rules for the list. Imo it worked out more easily as the command became a tank I could then get another russ in the list the platoon command could go to again freeing up more points.
As for 5th edition effectiveness I think it would be better, I tended to use my russ as pillboxes anyway (exterminator fun yay). The templates inthe list woudl work even better however the firepower of the chimerae would be affected. If you were looking mainly at Russ then your army may lose some mobility (depending hwo they do the new codex) and I think that woudl be your biggest challenge.
If you are going to do it as a codex list I'd go for min troops choices ie. 2x grenadier squads then get three russ, get a main command with a couple of cheap special weapons squads and think about putting the grens into chimerae. A list like this woudl mean the special weapons squads coudl either drop in as with the main command or they coudlrun alongside the tanks as a cheap screen. the grens in chimerae would then zoom off to the objective. A list like this woudl allow you to take some hellhounds to!
hope that helps
A good rule of thumb to follow is the 1 for 500 rule. Every full 500 points that you have to work with in your army list, should have a tank. I personally run with two Leman Russ and a Basilisk in my 1850 army.
If you plan on using a mechanized infantry list, however, you're already going to have a lot of points invested into light armor, so heavy tanks become more of a points burden. I would probably do 1 Basilisk with every 750 points in a Mechanize Infantry list.
Tanks should always be either not taken at all (making any points the enemy has spent in anti tank weapons a waste) or in huge amounts (getting to many for the enemy anti tank weapons to handle). Basalisks in 4th edition where an exception to this rule (as you could hide them from fire) but in 5th, with TLoS, they are not worth it without other tanks to draw fire from them.
In my current list I get 3 Russes, 7 Chimerae, 7 Sentinels and 35 infantry (30 of which are grenadiers). Conversely, my 4th ed list had 110 infantry including many plasmaguns, heavy weapon squads with the light infantry doctrine and 3 units of infiltrating veterans but no tanks. Both of these lists win games and verbal abuse very effectively.
I personally use 2 demolishers, a basilisk, and either a hellhound or two sentinels. The demolishers are easily the most powerful unit in my army, but the high armor value makes it a tougher target to hit. With a little bit of luck, one demolisher will get stunned while the other is left with the ability to fire. Either way, it leaves the infantry with some cover while they run across the battlefield.
Of course, if my opponent decides to leave the tanks alone, then they're in a whole other world of pain.
my army runs 2 russes, a basalisk, 2 hellhounds and a sentinel, i screen the tanks with 2 conscript platoons, and lots of infantry squads, i usually lose no more than 2 vehicles(sentinel usually dies)
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
I love the tank-heavy list.
At the moment I am running an HQ with Chimera, 3x Grenadier squads with Chimeras, a Hellhound and three Russ´ in a 1500pt list... oh and a squad of ratlings.
This list is a head ache for anybody.
It's worth a krak!
It should be noted that the suggested builds are using the current codex, and we have no concrete evidence of what will be solid options when the new IG codex comes out.
As far as right now (5th edition, current codex), tank heavy armies are very viable and are especially dangerous against infantry heavy armies, even with the abundance of cover saves in 5th.
When the new codex comes out, and keep in mind this is all guesswork here, I would assume that tank heavy armies will still be viable and effective, though the lists might differ slightly as far as how many and what kinds of troops are taken, specifically Grenadiers, since Doctrines appear to be on their way out. I'm also assuming that there will be another option similar to Grenadiers available, so really not much changes except that you can take more tanks at the cost of even less troops.
As I have been saying to a lot of people who want to mechanize their Guard, you may want to take it slowly until the new codex comes out, unless you have a budget that can handle spending considerably more cash on tanks that may not be as easily utilized as you might think.
I think you need to spend more time on your floor.
2500 Black Templars
I've played Mech Guard for years. Command squad in a Chimera, two or three Grenadier squads in Chimeras and 3 Heavies with as many Hellhounds and Lascannon Sentinals as points would allow. The list did very well at Tournements and I won one of them that was very competitve.
5th Ed hurt a bit for this list as the my Tanks became a little less effective with the moving and shooting one primary weapon and no more than strength 4 defensive weapons. I loved to move my Chimera moving 6" and shooting 9 shots from the Multilaser, Stubber and Heavy Bolter.
I still think a list like this would do really well when it is a take all comers environment like a tourney. If your opponent gets to tool up his list for you though.........
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil