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I think its certain that Seraphim are theu ber unit of the sisters. QUestion is how many to take in a 1.5K army list?
So far, i've been using this loadout.
2 Inferno Pistols
8 Seraphim inv. VSS
- Twin Hand Flamers x 2
Attached Canoness with an Eviscerator
Is this good?
Give your thoughts.
If you add the Book, you have the most standard load-outs for Seraphim around. I would personally only use one unit of Seraphim at 1500 (alternating between those two formations depending on my plans), but if you like Seraphim I cannot see there being any real problem with two units. I also personally prefer to keep the Canoness separate, so they can Hit and Run, but I know there are many who like her in there. I would bet taking both those together would be quite effective, if used correctly.
The brazier of holy fire is not a bad investment on flamer sisters, for when you absolutely positively have to hose a unit off the board.
I always used to go 6 or 8 to make the numbers even, but it does not seem to matter so much any more, as only troops are scoring, and they are scoring till the last guy anyway...
In 4th ed, I liked to use 10 Serephim, and with 5th ed's wound allocation, I only take 10 Seraphim. You don't want to lose that VSS or either of the hand flamer sisters.
I ask my girls to do a lot, so I like to give them the Book, Evicerator and two hand flamers. This makes them good at anti-troop with some divine guidance and a good antitank with the Evicerator and rear-armour hitting Krack grenades.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I put usually 6-8, never fielded 10, but as I am experimenting with Litanies of Faith I may try it out.
I really like Brazier with eviscerator on my veteran and two hand flamers in the squad. Usually they run side by side with canoness till they go to their main objectives.
But do you make seraphim go multi-role for the whole game.
I think 2 squads is useful in that 1 squad goes anti-tank purely and the other goes anti infantry. Or am I wrong?
There's no wrong answer.
8 w/ 2 Hand flamers + Book, Evis, (and maybe a Brazier) is a common loadout.
5 w/ 2 inferno is also a common loadout
10 Seraphim is not necessarily wrong, either.
Due to fast attack being non-scoring, there will be fewer 2-squad builds at 1500.
But none of these ideas are "wrong".
They are all competitive.
I would suggest to try to get proficient on one squad of Seraphim.
The meat of our army is the basic sister. So try force yourself
to utilize those groups as best you can.
They need to stay close, to focus all fire on a single enemy unit, and wipe it completely out.
And you need to set this situation up without letting your opponent realize your plan.
You're herding him into your killzones.
And you have to anticipate where your killzones can be in two, three turns ahead.
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70
Im not trying to get anyone mad but i really dont see the tactical advantage to this, someone please point it out to me.
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